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Ring of Power - GAJO Main Page

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The War <strong>of</strong> the <strong>Ring</strong> / War <strong>of</strong> Saruman<br />

If there are more than eight players, the primary commands<br />

should be split up. Start by separating Sauron’s minions’<br />

commands between two or more players, as follows:<br />

• Two Players: Khamul, Easterlings and Mouth <strong>of</strong> Sauron;<br />

Witch King, Khand, and Sulladan<br />

• Three Players: Khamul and Easterlings; Mouth <strong>of</strong> Sauron<br />

and Khand; Witch King and Sulladan<br />

• Four Players: Khamul and Easterlings; Mouth <strong>of</strong> Sauron<br />

and Khand; Witch King; Sulladan<br />

Initially, the minions <strong>of</strong> Sauron are biding their time,<br />

preparing their forces for war and searching for the one<br />

ring. The forces opposing them have not yet been alerted<br />

to the all out war they plan to wage.<br />

Minions <strong>of</strong> Sauron:<br />

By the time <strong>of</strong> the War <strong>of</strong> the <strong>Ring</strong>, Sauron was an evil<br />

force <strong>of</strong> great power, but without corporeal form, who<br />

exercised his will through minions. These minions<br />

competed for favor and power with one another, and are<br />

represented in the game by separate players for:<br />

1. The Witch King – the most terrifying <strong>of</strong> the ringwraiths,<br />

his lieutenant is Gothmog, who commands the forces <strong>of</strong><br />

Minas Morgul<br />

2. The Mouth <strong>of</strong> Sauron – a corrupted Numenorean<br />

commanding Sauron’s forces at the Black Gate and inside<br />

Mordor<br />

3. Khamul (Lieutenant <strong>of</strong> Dol Guldur) – one <strong>of</strong> the nine,<br />

second only to the Witch King<br />

4. Sulladan – greatest <strong>of</strong> the leaders <strong>of</strong> the southern<br />

lands, allied with Sauron against Gondor<br />

5. Saruman – corrupted wizard, seeking the ring for<br />

himself to supplant the Dark Lord as Master <strong>of</strong><br />

Middle Earth<br />

6. The Goblin King – cruel leader <strong>of</strong> the goblins <strong>of</strong> the<br />

Misty Mountains.<br />

7. Easterling King – leader <strong>of</strong> Evil men allied to<br />

Sauron<br />

8. King <strong>of</strong> Khand – leader <strong>of</strong> Evil men allied to Sauron<br />

Although all <strong>of</strong> the minion players are theoretically on the<br />

same side (they all lose if the forces <strong>of</strong> good triumph), only<br />

one can be first in the eyes <strong>of</strong> Sauron. If the good side does<br />

not prevail, the evil minion player with the most status<br />

points is the overall winner. Each minion gains status<br />

points each time their forces accomplish the following:<br />

• Capture the ring, bring to home base - 50 points<br />

• Capture a hobbit, bring to home base - 10 pts<br />

• Take a good citadel - 20 points (split the points if<br />

jointly done)<br />

• Eliminate a good army figure - 1 point<br />

• Eliminate a good character figure - Model’s<br />

Leadership plus 5 points<br />

• Lose home base – minus 25 points<br />

• Goblin King taking Rivendell or Lorien - double<br />

points<br />

• Saruman capturing hobbits [on the captives<br />

reaching Isengard] - double points<br />

• Sulladan capturing Minas Tirith - double points<br />

• Sulladan capturing Pelargir - 10 points<br />

STATUS POINT RECORD – MINIONS OF SAURON<br />

Pts Witch King Mouth <strong>of</strong> Sauron Khamul Sulladan Saruman Goblin King<br />

Capture the ring 50<br />

Capture a hobbit 10<br />

Take a good citadel 20<br />

Eliminate a good army<br />

figure<br />

Eliminate a good character<br />

figure<br />

1<br />

*<br />

Lose home base -25<br />

Take Pelargir 10<br />

TOTAL<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 10

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