Mechanical APDL Basic Analysis Guide - Ansys
Mechanical APDL Basic Analysis Guide - Ansys Mechanical APDL Basic Analysis Guide - Ansys
Chapter 13: Creating Geometry Displays 13.2.2.3. Changing Light-Source Shading Light-source shading will enhance raster displays on 2-D and 3-D devices having at least eight color planes (2 8 = 256 colors). To specify the number of color planes necessary for light-source shading, use one of these methods: Command(s): /SHOW GUI: Utility Menu> PlotCtrls> Device Options On some 3-D devices, you can adjust the intensity of ambient and directional light, change the light direction, and modify the directional light reflectance factor, using the /LIGHT command (Utility Menu> PlotCtrls> Style> Light Source). You can also change the light direction for 2-D devices with /LIGHT when the Z-buffering hidden-line option is used. 13.2.2.4. Adding Background Shading and Textures Background treatments help to contrast and highlight your model display, while providing a more pleasing output. Background options are available at Utility Menu> PlotCtrls> Style> Background. There are four options that toggle the background on and off and control whether a color, a texture, or a user-specified file is used for the background. The available colors are defined in the /COLOR command, and the progression of the gradients (up and down or left and right) can also be specified. The available textures are defined in the /TXTRE command. Depending on the pixel size of your user-specified file, it will either be tiled, fill the entire background, or only a portion will be shown. The texture and file backgrounds place a greater load on graphics speed than the color gradients. External bitmap files can also be used for your background. You can import a sample from another source to create any desired background. The *.bmp, *.png and *.jpg formats are supported for the PC. Unix systems support *.png and *.jpg, along with native XWD format. Your imported bitmaps occupy the number of pixels they were generated at, and cannot be resized in the graphics window. Depending on the size (pixels) of the file, the background will be tiled to produce full coverage. Use an external graphics program to obtain the proper size before you import bitmap files. The default background for the ANSYS graphics window is blue shading with a gradient progression from top to bottom (/COLOR,PBAK,ON,1,BLUE). You can modify this using the methods above, or disable it using the /UIS,(ON or OFF) option. 13.2.2.5. Using the Create Best Quality Image Capability Once you have applied the various style attributes to your model, you will want to coordinate their presentation to yield an image that not only conveys the information properly, but also provides a realistic representation. Often, this is a trial-and error procedure, where you apply the various attributes, and then replot to see how the model looks. You can use the “Create Best Quality Image” feature to optimize the use of these effects. You access this feature via Utility Menu> PlotCtrls> Best Quality Image> Create Best Quality. The “Create Best Quality Image” function is a complex macro that takes into consideration the three dimensional nature of your model, the way the various parts of your model are defined, and how the model's attributes should be displayed. It goes through the model's style attributes, and provides the optimal settings. This dialog box, along with a description of each of the controls, is shown in the following description: 244 Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Figure 13.2 Create Best Quality Image Function Box ANSYS Function Activates the Best Quality Macro. Running this macro optimizes your color palette, light source, translucency and background shading, providing a simple method to arrive at an optimized model representation. Plot by Lets you choose the model attribute upon which to base the graphical optimization. The choices are: • Materials: This choice will optimize the model representation according to the defined materials in your model. • Type: This choice will optimize the model representation according to the various element types you have defined in your model. • Real: This choice will optimize the model representation according to the various real constants you have defined for your model. • Items (Entities): This choice will use the defined areas, volumes and elements to provide the basis for optimization. Show differences by The model colors will be applied according to the Show differences by selections. A pull-down menu shows the choices for two different color schemes. You can also show the differences according to the textures and translucency styles you have already applied to the model. To modify the color scheme go to Utility Menu> PlotCtrls> Best Quality Image> Modify Colors. Element Tesselation Resolution Solid Tessellation Resolution 13.2.2. Applying Styles to Enhance the Model Appearance Click on this pull-down menu to display three choices for the resolution of your element displays. The “Normal” resolution choice provides an optimized mix of speed and quality, while the “Coarse” or “Fine” selections provide maximum speed or quality, respectively. Click on this pull-down menu to display three choices for the resolution of your solid displays. The “Normal” resolution choice provides an optimized Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates. 245
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Figure 13.2 Create Best Quality Image Function Box<br />
ANSYS Function Activates the Best Quality Macro. Running this macro optimizes your color<br />
palette, light source, translucency and background shading, providing a simple<br />
method to arrive at an optimized model representation.<br />
Plot by Lets you choose the model attribute upon which to base the graphical optimization.<br />
The choices are:<br />
• Materials: This choice will optimize the model representation according<br />
to the defined materials in your model.<br />
• Type: This choice will optimize the model representation according to<br />
the various element types you have defined in your model.<br />
• Real: This choice will optimize the model representation according to<br />
the various real constants you have defined for your model.<br />
• Items (Entities): This choice will use the defined areas, volumes<br />
and elements to provide the basis for optimization.<br />
Show differences by The model colors will be applied according to the Show differences by selections.<br />
A pull-down menu shows the choices for two different color schemes.<br />
You can also show the differences according to the textures and translucency<br />
styles you have already applied to the model. To modify the color scheme go<br />
to Utility Menu> PlotCtrls> Best Quality Image> Modify Colors.<br />
Element Tesselation Resolution<br />
Solid Tessellation Resolution<br />
13.2.2. Applying Styles to Enhance the Model Appearance<br />
Click on this pull-down menu to display three choices for the resolution of<br />
your element displays. The “Normal” resolution choice provides an optimized<br />
mix of speed and quality, while the “Coarse” or “Fine” selections provide<br />
maximum speed or quality, respectively.<br />
Click on this pull-down menu to display three choices for the resolution of<br />
your solid displays. The “Normal” resolution choice provides an optimized<br />
Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information<br />
of ANSYS, Inc. and its subsidiaries and affiliates.<br />
245