Mechanical APDL Basic Analysis Guide - Ansys
Mechanical APDL Basic Analysis Guide - Ansys Mechanical APDL Basic Analysis Guide - Ansys
Chapter 13: Creating Geometry Displays 13.2.1.7. Changing the Number of Facets Area and volume raster displays are made up of numerous small facets (or polygons). Occasionally, you might want to obtain a more precise representation of your areas or volumes by increasing the number of facets used to create these displays. To switch between two different facet densities, use either of the following: Command(s): /FACET GUI: Utility Menu> PlotCtrls> Style> Solid Model Facets 13.2.1.8. Changing Facets for PowerGraphics Displays When PowerGraphics is enabled, you can display varying degrees of curvature in your model by specifying the number of facets per element edge to be used for element display. Facets are piecewise linear approximations of the actual curve represented by the element face or edge. The greater the number of facets, the smoother the representation of the element surface for element plots. To specify the number of facets per edge, use one of the following: Command(s): /EFACET GUI: Utility Menu> PlotCtrls> Style> Size and Shape Utility Menu> List> Results> Options Main Menu> General Postproc> Options for Outp 13.2.1.9. Changing Hidden-Line Options By default, raster displays will be created as Z-buffered displays. See the description of the /TYPE command in the Command Reference for other "hidden-line" options. All non-Z-buffered hidden-line options produce the same results in vector displays. For area and volume Z-buffered displays, you can further specify the type of surface shading (the "smoothness" of the object) using the /SHADE command (Utility Menu> PlotCtrls> Style> Hidden-Line Options). Also, you can use the /GFILE command to set the resolution of Z-buffered displays that are written to graphics files. 13.2.1.10. Section, Slice, or Capped Displays To view the interior of a 3-D solid element model, you can use section displays, slice displays, or capped displays. (These are all special versions of hidden-line displays controlled by the /TYPE command.) A section display produces an image of a 2-D planar section that is defined by the intersection between your model and the cutting plane (see below for a discussion of cutting planes). A slice display is similar to a section display except the edge lines of the remaining 3-D model are also shown. A capped display produces an image of a 3-D portion of your model with a portion of the model display "cut off" by the cutting plane. 13.2.1.11. Specifying the Cutting Plane Three types of graphics displays - section, slice, and capped - require a cutting plane. Specify the cutting plane via the /CPLANE command (Utility Menu> PlotCtrls> Style> Hidden-Line Options), and define the plane as either: • Normal to the viewing direction and passing through the focus point (default) • The working plane. 242 Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
13.2.1.12. Vector Versus Raster Mode The /DEVICE command (or /SHOW command) allows you to toggle between vector and raster mode. By default, raster mode is active; that is, polygons are filled with color when they are displayed. This affects area, volume, and element displays, as well as the geometry in postprocessing displays. Vector mode produces "wireframe" displays, which show only the outlines of entities, and which usually take less time to form than do raster displays. To display wireframe outlines for solid model entities only (areas and volumes) when your graphics session is otherwise in raster mode, specify the WIRE option of /FACET. 13.2.1.13. Perspective Displays By default, ANSYS creates a non-perspective display of your model. To cause a perspective display to be formed, use the /VCONE command (Utility Menu> PlotCtrls> View Settings> Perspective View) to define a view cone angle. (The larger the view cone angle, the more pronounced the perspective effect will be.) 13.2.2. Applying Styles to Enhance the Model Appearance Often, you will want to highlight portions of your model in order to provide a clearer representation of its structure or to highlight certain areas. You can use the following techniques (found under Utility Menu> PlotCtrls> Style) to enhance and clarify your model. 13.2.2.1. Applying Textures to Selected Items You can use textures (Utility Menu> PlotCtrls> Style> Texturing) to add realistic effects and differentiate between various items in your model. You must be using a 3-D, Open GL display device, with the appropriate graphics driver loaded. You can apply textures to numbered entities by specifying them on the command line, or you can use graphical picking to select the desired items in your graphics window. Textures are controlled via the /TXTRE command. Textures can affect the speed of many of your display operations. You can increase the speed by temporarily turning the textures off (Utility Menu> PlotCtrls> Style> Texturing> Display Texturing). This menu selection toggles your textures on and off. When textures are toggled off, all of the texture information is retained so that it can be reapplied when texturing is toggled back on. The /TXTRE command can be used to apply bitmaps on 2-D devices. Other applications of this command require 3-D capability. Some 3-D effects will not display properly unless the triangle strip display method is disabled. Tri-stripping provides faster resolution of 3-D displays, and is on by default. You can control tri-stripping via the TRIS option of the /DV3D command. Be sure to reapply the TRIS option after you obtain a satisfactory output. 13.2.2.2. Creating Translucent Displays 13.2.2. Applying Styles to Enhance the Model Appearance On some 2-D and 3-D devices, you can create see-through, translucent images by using the /TRLCY command (Utility Menu> PlotCtrls> Style> Translucency). You can specify the entities to be made translucent either by picking, or by entering the appropriate entity numbers in a fill-in box. The level of translucency can range from opaque to fully transparent. On 2-D devices, ANSYS displays only the visible faces of the selected items. Using a small value for the /SHRINK command (Utility Menu> PlotCtrls> Style> Size and Shape) will force the hardware to plot the hidden faces and produce the desired effect. Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates. 243
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Chapter 13: Creating Geometry Displays<br />
13.2.1.7. Changing the Number of Facets<br />
Area and volume raster displays are made up of numerous small facets (or polygons). Occasionally, you<br />
might want to obtain a more precise representation of your areas or volumes by increasing the number of<br />
facets used to create these displays. To switch between two different facet densities, use either of the following:<br />
Command(s): /FACET<br />
GUI: Utility Menu> PlotCtrls> Style> Solid Model Facets<br />
13.2.1.8. Changing Facets for PowerGraphics Displays<br />
When PowerGraphics is enabled, you can display varying degrees of curvature in your model by specifying<br />
the number of facets per element edge to be used for element display. Facets are piecewise linear approximations<br />
of the actual curve represented by the element face or edge. The greater the number of facets,<br />
the smoother the representation of the element surface for element plots.<br />
To specify the number of facets per edge, use one of the following:<br />
Command(s): /EFACET<br />
GUI: Utility Menu> PlotCtrls> Style> Size and Shape<br />
Utility Menu> List> Results> Options<br />
Main Menu> General Postproc> Options for Outp<br />
13.2.1.9. Changing Hidden-Line Options<br />
By default, raster displays will be created as Z-buffered displays. See the description of the /TYPE command<br />
in the Command Reference for other "hidden-line" options. All non-Z-buffered hidden-line options produce<br />
the same results in vector displays. For area and volume Z-buffered displays, you can further specify the<br />
type of surface shading (the "smoothness" of the object) using the /SHADE command (Utility Menu><br />
PlotCtrls> Style> Hidden-Line Options). Also, you can use the /GFILE command to set the resolution of<br />
Z-buffered displays that are written to graphics files.<br />
13.2.1.10. Section, Slice, or Capped Displays<br />
To view the interior of a 3-D solid element model, you can use section displays, slice displays, or capped<br />
displays. (These are all special versions of hidden-line displays controlled by the /TYPE command.) A section<br />
display produces an image of a 2-D planar section that is defined by the intersection between your model<br />
and the cutting plane (see below for a discussion of cutting planes). A slice display is similar to a section<br />
display except the edge lines of the remaining 3-D model are also shown. A capped display produces an<br />
image of a 3-D portion of your model with a portion of the model display "cut off" by the cutting plane.<br />
13.2.1.11. Specifying the Cutting Plane<br />
Three types of graphics displays - section, slice, and capped - require a cutting plane. Specify the cutting<br />
plane via the /CPLANE command (Utility Menu> PlotCtrls> Style> Hidden-Line Options), and define the<br />
plane as either:<br />
• Normal to the viewing direction and passing through the focus point (default)<br />
• The working plane.<br />
242<br />
Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information<br />
of ANSYS, Inc. and its subsidiaries and affiliates.