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Mechanical APDL Basic Analysis Guide - Ansys

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11.3.1. Changing the Viewing Direction<br />

The viewing direction is established by a vector directed from the viewpoint to the display coordinate system<br />

origin. You use the /VIEW command to define the position of the viewpoint in the display coordinate system.<br />

Command(s): /VIEW<br />

GUI: Utility Menu> PlotCtrls> Pan, Zoom, Rotate<br />

Utility Menu> PlotCtrls> View Settings> Viewing Direction<br />

You can also specify /VIEW,WN,WP to align the view perpendicular to the current working plane.<br />

Use the following shortcut to pan, zoom, and rotate a graphics display: Press the CONTROL key and hold it<br />

down. You are now in Dynamic Manipulation Mode. Notice that the cursor assumes a different shape. Still<br />

holding the CONTROL key down, use the mouse buttons to manipulate your view of the display. When you<br />

want to leave Dynamic Manipulation Mode, simply release the CONTROL key.<br />

You can also remap your mouse buttons to match the operation (in dynamic mode only) of other programs.<br />

The command /UIS,BORD,LEFT,MIDDLE,RIGHT can be used. See the /UIS command for more information on<br />

dynamic mode mouse button remapping.<br />

Note<br />

If you are a Windows ANSYS user performing dynamic manipulation (panning, zooming, rotating),<br />

do not use the 256-color setting, which is the default on many systems and which slows down<br />

computer performance. To change the color setting, select the Start button in the bottom lefthand<br />

corner of the terminal screen and choose Settings> Control Panel> Display> Settings.<br />

Change the Color Palette drop-down list to True Color, or, at least, the 650536 value. Increase<br />

resolution to the maximum value allowed for that setting. Also note that even though you can<br />

now run 3-D graphics without a 3-D card, it is highly recommended that you use a 3-D accelerated<br />

card to improve dynamic rotation and other plotting speed.<br />

11.3.2. Rotating the Display About a Specified Axis<br />

11.3.3. Determining the Model Coordinate System Reference Orientation<br />

To rotate the graphics display about the screen axes or about the global Cartesian axes, use any of the following.<br />

(The right-hand rule defines positive angular rotation about any axis.)<br />

Command(s): /ANGLE, /XFRM<br />

GUI: Utility Menu> PlotCtrls> Pan, Zoom, Rotate<br />

Utility Menu> PlotCtrls> View Settings> Angle of Rotation<br />

Utility Menu> PlotCtrls> View Settings> Rotational Center> By Pick<br />

Utility Menu> PlotCtrls> View Settings> Rotational Center> By Location<br />

Utility Menu> PlotCtrls> View Settings> Rotational Center> Reset to Focus Point<br />

11.3.3. Determining the Model Coordinate System Reference Orientation<br />

The /VUP command (Utility Menu> PlotCtrls> View Settings> Viewing Direction) determines the "starting"<br />

orientation of your display. For instance, with the viewpoint and rotation at their default settings, /VUP,WN,X<br />

orients the display such that the positive X axis is vertical pointing upward, Y is horizontal pointing to the<br />

left of the screen, and Z points out of the screen.<br />

Release 13.0 - © SAS IP, Inc. All rights reserved. - Contains proprietary and confidential information<br />

of ANSYS, Inc. and its subsidiaries and affiliates.<br />

229

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