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Board games from the city of Vijayanagara (Hampi ... - Gioco dell'Oca.

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“Juden Raus!” (Jews Out!) – History’s most<br />

infamous board game / Andrew Morris-Friedman and<br />

Ulrich Schädler<br />

Twentieth-century proprietary board <strong>games</strong> have been characterized as being based<br />

on a <strong>the</strong>me and representing an aspect <strong>of</strong> real life (Parlett 2000). Games have been<br />

designed that simulate <strong>the</strong> range <strong>of</strong> human activities, <strong>from</strong> hunting and ga<strong>the</strong>ring,<br />

to war, business and economics to human relationships. Many such <strong>games</strong> have as <strong>the</strong>ir<br />

<strong>the</strong>me <strong>the</strong> teaching <strong>of</strong> moral values (Goodfellow 1998). “The New Game <strong>of</strong> Virtue<br />

Rewarded and Vice Punished” (1820, by Darton) was one <strong>of</strong> <strong>the</strong> first mass-produced board<br />

<strong>games</strong> to reveal moral underpinnings. O<strong>the</strong>r <strong>games</strong> teach values indirectly through images<br />

used in <strong>the</strong> game design (Averbakh 1995). Most <strong>of</strong> <strong>the</strong>se <strong>games</strong> can be seen within <strong>the</strong> values<br />

perpetuated by western democracies. But any value system can be incorporated into a<br />

board game and <strong>the</strong>n used to teach whatever <strong>the</strong> game designer desires.<br />

This paper presents a brief overview <strong>of</strong> game types that must be considered racist.<br />

One such game <strong>from</strong> <strong>the</strong> Nazi period in Germany is described in detail. The game<br />

“Juden Raus!” (Jews Out!) has as its <strong>the</strong>me <strong>the</strong> persecution <strong>of</strong> <strong>the</strong> Jews in Nazi Germany<br />

and may be <strong>the</strong> most infamous board game in history. (1)<br />

Cultural historians use board game studies to document a society’s changing values<br />

over time since <strong>games</strong> exemplify <strong>the</strong> cultural values <strong>of</strong> <strong>the</strong> societies that play <strong>the</strong>m<br />

(Whitehill 1999: 116). As a result, <strong>the</strong> history <strong>of</strong> racism is reflected in <strong>the</strong> <strong>the</strong>me <strong>of</strong><br />

many board <strong>games</strong>. Some <strong>of</strong> <strong>the</strong>se <strong>games</strong> use racist images, o<strong>the</strong>rs make use <strong>of</strong> racial<br />

<strong>the</strong>mes in <strong>the</strong> rules <strong>of</strong> play. Three American <strong>games</strong> will serve as examples. Two <strong>games</strong><br />

<strong>from</strong> <strong>the</strong> Milton Bradley Company use racist images <strong>of</strong> African Americans: “The Game<br />

<strong>of</strong> Ten Little Niggers” (circa 1895) and “Snake Eyes” (circa 1930) (Whitehill 1992: 129).<br />

Both card <strong>games</strong> have racist illustrations, but racism is not an explicit <strong>the</strong>me <strong>of</strong> <strong>the</strong> game,<br />

and racist attitudes are not directly reflected in <strong>the</strong> rules (Dennis 1986).<br />

The third example “Gunsmoke” (1958, by Lowell) incorporates racist <strong>the</strong>mes in <strong>the</strong><br />

rules <strong>of</strong> play by giving one side an unfair advantage. The game depicts <strong>the</strong> mythic<br />

American confrontation between “Cowboys and Indians” each player representing one<br />

side. The pieces representing Native Americans can be “killed” and removed <strong>from</strong> <strong>the</strong><br />

game, while <strong>the</strong> Cowboy pieces can only be “captured” and are always in play. As Polizzi<br />

& Schaefer write: “The odds <strong>of</strong> winning <strong>the</strong> game are slightly in favor <strong>of</strong> <strong>the</strong> cowboys”<br />

(Polizzi 1991: 113).<br />

The principal example <strong>of</strong> racism studied here is “Juden Raus!” (Jews Out!). It was<br />

published in Germany during <strong>the</strong> Third Reich period by Gün<strong>the</strong>r & Company, Dresden,<br />

and distributed by <strong>the</strong> firm <strong>of</strong> Rudolf Fabricius at Bad Neusalza-Spremberg. Two copies<br />

<strong>of</strong> <strong>the</strong> game are known to exist. One copy is currently on display at <strong>the</strong> Museum <strong>of</strong><br />

Jewish Heritage in New York City. A second copy <strong>of</strong> <strong>the</strong> game is in <strong>the</strong> collection <strong>of</strong> <strong>the</strong><br />

Institute <strong>of</strong> Contemporary History and Wiener Library in London. Information about<br />

<strong>the</strong> game was sent to us by Acting Director Ben Barkow.

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