44 B OARD G AME S TUDIES 6, 2003 to gambling, so it seems quite unusual that a gambling table was made out <strong>of</strong> such representative and precious materials. It is also reminded that <strong>the</strong> <strong>games</strong> table was made for a prince-bishop, who might have been more bound to <strong>the</strong> moral codex <strong>of</strong> his time. Considering <strong>games</strong> and gambling, though, <strong>the</strong>re has always been a hypocrysity – on <strong>the</strong> one hand, gambling was condemned and <strong>the</strong>re had been laws against it, on <strong>the</strong> o<strong>the</strong>r hand it had been a privilege <strong>of</strong> <strong>the</strong> court and nobility to gamble. Still, to be represented, nobility mainly used chess or o<strong>the</strong>r tactical <strong>games</strong>, and not <strong>games</strong> <strong>of</strong> chance. The <strong>games</strong> tables with war allegories, as well as <strong>the</strong> board <strong>games</strong> <strong>from</strong> Eger prove, that <strong>games</strong> not only had a recreational function and served as past-times, but were highly representative and had symbolical meanings. Chess and o<strong>the</strong>r tactical <strong>games</strong> were part <strong>of</strong> <strong>the</strong> kunstkammer, where <strong>the</strong> whole world was to be collected. Maybe here we see ano<strong>the</strong>r expression <strong>of</strong> <strong>the</strong> “microcosm-macrocosm” idea <strong>of</strong> <strong>the</strong> time, as a board game could also be seen as a war battle and express power in <strong>the</strong> small – opposed to <strong>the</strong> real power in a war. But also <strong>games</strong> <strong>of</strong> chance could be combined with war allegories. Games and gambling had been an expression <strong>of</strong> power – for example at <strong>the</strong> court <strong>of</strong> Louis XIV, where it was <strong>the</strong> duty <strong>of</strong> each courtier to be at <strong>the</strong> gambling tables every day. Even though in France, gambling was an important part <strong>of</strong> <strong>the</strong> court society and served to gain and represent power, <strong>the</strong>re are no such representative <strong>games</strong> tables in France. German-speaking countries in many aspects imitated <strong>the</strong> etiquette <strong>of</strong> <strong>the</strong> French court, also according to <strong>the</strong> so-called “appartements”, afternoon or evening meetings at court for gambling. Those practices <strong>of</strong> gambling at court expressed <strong>the</strong> privilege <strong>of</strong> nobility to gamble, even though <strong>of</strong>ten <strong>the</strong>re were laws which forbid gambling. In most European countries, <strong>the</strong>re existed more or less precious <strong>games</strong> tables, but only in <strong>the</strong> German-speaking courts card tables and board game tables were combined with symbols <strong>of</strong> war. Maybe it was <strong>the</strong> political situation in Germany which lead to <strong>the</strong> development <strong>of</strong> such <strong>games</strong> tables. Unlike in France or o<strong>the</strong>r European countries, <strong>the</strong>re was no absolutism possible at German courts, as Germany consisted <strong>of</strong> many small territorial courts, more or less powerful. The different sovereigns not only had to claim <strong>the</strong>ir power against strong countries like France, but also had <strong>the</strong>ir own rivalries. This might be a reason why <strong>games</strong> tables as a type <strong>of</strong> furniture which represented <strong>the</strong> privilege <strong>of</strong> nobility to gamble, but also <strong>the</strong> privilege <strong>of</strong> having <strong>the</strong> education and time to play board <strong>games</strong> like chess, were used as representative means to claim <strong>the</strong> sovereign’s power. All absolutist sovereigns wanted to show <strong>the</strong>ir power. One means was to have many very splendid “divertissements”, entertainments like hunts, balls, <strong>the</strong>atre performances, etc. <strong>Board</strong> and card <strong>games</strong> were always part <strong>of</strong> those “divertissements”, thus <strong>the</strong>re was a need for representative <strong>games</strong> tables. The fact that in German-speaking courts those <strong>games</strong> tables were combined with symbols <strong>of</strong> war to allude to a certain power <strong>of</strong> <strong>the</strong>ir sovereign could be read in <strong>the</strong> context <strong>of</strong> <strong>the</strong>ir need to express <strong>the</strong>ir claim to an absolutistic power.
M. GRANADOS, REFLECTIONS ON THE ROLE OF BAROQUE GAMES TABLES 45 References Faber, Marion, 1988. Das Schachspiel in der europäischen Malerei und Graphik (1550- 1700). Wiesbaden. Hojer, Gerhard, Ottomeyer, Hans (Ed.), 1996. Die Möbel der Residenz München, II: Die deutschen Möbel des 16. bis 18. Jahrhunderts. München. Sangl, Sigrid. 1997. In: Baumstark, Reinhold (Ed.), Von Glück, Gunst und Gönnern. Erwerbungen und Schenkungen 1992-1997. München, Bayerisches Nationalmuseum. Trenschel, Hans-Peter, 1982. Meisterwerke fränkischer Möbelkunst: Carl Maximilian Mattern. Würzburg. Voigt, Jochen. 1999. Für die Kunstkammern Europas. Reliefintarsien aus Eger. Halle/Saale.
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