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Board games from the city of Vijayanagara (Hampi ... - Gioco dell'Oca.

Board games from the city of Vijayanagara (Hampi ... - Gioco dell'Oca.

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SUMMARIES / RÉSUMÉS / ZUSAMMENFASSUNGEN 131<br />

tables with symbols <strong>of</strong> war – this<br />

combination seems to be a German<br />

speciality <strong>of</strong> this time. Three splendid<br />

<strong>games</strong> tables <strong>from</strong> <strong>the</strong> court <strong>of</strong> Max<br />

Emanuel <strong>of</strong> Bavaria (end <strong>of</strong> <strong>the</strong> 17th<br />

century) <strong>of</strong>fer tactical <strong>games</strong> such as<br />

chess/draughts, morris and backgammon;<br />

<strong>the</strong>y allude to <strong>the</strong> Turkish wars <strong>of</strong> <strong>the</strong><br />

17th century. These <strong>games</strong> tables are<br />

related to <strong>the</strong> frequent depiction <strong>of</strong> battle<br />

scenes towards <strong>the</strong> end <strong>of</strong> <strong>the</strong> 17th<br />

century, when <strong>the</strong> Christians defeated<br />

<strong>the</strong> Ottomans.<br />

But <strong>games</strong> <strong>of</strong> chance can also be combined<br />

with war allegories, as a gambling table in<br />

<strong>the</strong> residence in Würzburg <strong>from</strong> 1741<br />

shows it. Here, <strong>the</strong> ambiguous role <strong>of</strong><br />

gambling at court becomes evident: it was<br />

morally condemned but at <strong>the</strong> same time<br />

it was a privilege <strong>of</strong> <strong>the</strong> nobility and served<br />

to express <strong>the</strong>ir wealth. Combined with<br />

allegories <strong>of</strong> war, gambling expressed <strong>the</strong><br />

sovereign’s power. Maybe it was <strong>the</strong><br />

political situation in Germany which<br />

caused <strong>the</strong> combination <strong>of</strong> <strong>games</strong> tables<br />

and war symbols: Germany consisted <strong>of</strong><br />

small territorial courts. The territorial<br />

sovereigns had to claim <strong>the</strong>ir power and<br />

regency with all might. Games tables<br />

represent <strong>the</strong> privileges <strong>of</strong> <strong>the</strong> nobility to<br />

gamble, but also <strong>the</strong>ir education and<br />

intelligence to be able to play chess. An<br />

implication is also that only in times <strong>of</strong><br />

peace, which can only be assured by<br />

success at war, <strong>the</strong>re is a time to play<br />

<strong>games</strong>.<br />

ANDREW MORRIS-FRIEDMAN and<br />

ULRICH SCHÄDLER<br />

“Juden Raus!” (Jews Out!) –<br />

History’s most infamous board<br />

game<br />

<strong>Board</strong> <strong>games</strong> can be used by cultural<br />

historians to gain insights into <strong>the</strong> values<br />

<strong>of</strong> different cultures. Many modern<br />

<strong>games</strong> have been based on <strong>the</strong> <strong>the</strong>me <strong>of</strong><br />

teaching moral values <strong>of</strong> <strong>the</strong> cultures that<br />

produce <strong>the</strong>m. One game <strong>of</strong> moral values<br />

however, stands out as <strong>the</strong> most infamous<br />

board game <strong>of</strong> all time. The game <strong>from</strong><br />

Germany, “Juden Raus!” (Jews Out!)<br />

depicts <strong>the</strong> policy <strong>of</strong> racial hatred that<br />

defines <strong>the</strong> Nazi era. It was designed as a<br />

family board game that simulates <strong>the</strong><br />

start <strong>of</strong> <strong>the</strong> persecution against <strong>the</strong> Jewish<br />

people <strong>of</strong> that era. As to <strong>the</strong> surprise <strong>of</strong><br />

<strong>the</strong> producer <strong>of</strong> <strong>the</strong> game he had<br />

miscalculated: heavily criticized by <strong>the</strong><br />

Nazis, <strong>the</strong> announced “bestseller”<br />

flopped, even before it was properly<br />

marketed.<br />

MANFRED ZOLLINGER<br />

Two unknown rules for <strong>the</strong><br />

Game <strong>of</strong> Goose: Ulisse<br />

Aldrovandi and Duke August<br />

<strong>the</strong> younger <strong>of</strong> Brunswick-<br />

Luneburg<br />

The Game <strong>of</strong> Goose is certainly one <strong>of</strong><br />

Europe’s best-known <strong>games</strong>. The earliest<br />

records and examples are presented here<br />

first and <strong>the</strong> place <strong>of</strong> <strong>the</strong> Game <strong>of</strong> Goose<br />

in <strong>the</strong> game-related <strong>the</strong>ories <strong>of</strong> early<br />

Modern Times is examined. Although it<br />

is a game <strong>of</strong> pure chance, it has never<br />

been considered as a shocking game, but<br />

as a permitted entertainment. From this<br />

point <strong>of</strong> view <strong>the</strong> Author studies its<br />

evolution towards a game specifically<br />

designed for children. The article<br />

presents two unknown hand-written<br />

rules that come <strong>from</strong> a learned milieu.<br />

The first one comes <strong>from</strong> <strong>the</strong> Bolognese<br />

naturalist Ulisse Aldrovandi (late 16th<br />

century), <strong>the</strong> o<strong>the</strong>r one (c. 1623) is owed<br />

to Prince August <strong>the</strong> Younger <strong>of</strong>

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