Writing in English as an Additional Language at Key Stage 2
Writing in English as an Additional Language at Key Stage 2
Writing in English as an Additional Language at Key Stage 2
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Writ<strong>in</strong>g</strong> <strong>in</strong> <strong>English</strong> <strong>as</strong> <strong>an</strong> <strong>Additional</strong> L<strong>an</strong>guage <strong>at</strong> <strong>Key</strong> <strong>Stage</strong> 2 33<br />
4 <strong>Writ<strong>in</strong>g</strong> a story<br />
The longer writ<strong>in</strong>g t<strong>as</strong>k required children to write a story. Narr<strong>at</strong>ive <strong>as</strong> a genre is<br />
fundamental <strong>in</strong> several ways. It is the genre most frequently encountered by children<br />
<strong>in</strong> their early experiences; it is the genre th<strong>at</strong> young writers develop first, although<br />
some <strong>as</strong>pects are l<strong>at</strong>e develop<strong>in</strong>g; it is one of the b<strong>as</strong>ic ways <strong>in</strong> which we underst<strong>an</strong>d<br />
our lives <strong>as</strong> hum<strong>an</strong>s.<br />
The story genre, which would <strong>in</strong>clude fairy tales, m<strong>an</strong>y novels <strong>an</strong>d television soap<br />
oper<strong>as</strong>, conventionally fe<strong>at</strong>ure a set of characters <strong>in</strong> a particular sett<strong>in</strong>g or context. The<br />
characters are <strong>in</strong>volved <strong>in</strong> a series of actions th<strong>at</strong> lead to a resolution or dénouement.<br />
Very often the actions are required to solve a problem th<strong>at</strong> characters are faced with or<br />
to reach a goal th<strong>at</strong> they are set. It is <strong>in</strong> the solv<strong>in</strong>g of the problem th<strong>at</strong> characters<br />
reveal their strengths <strong>an</strong>d weaknesses. The <strong>in</strong>terest of a story for a reader is <strong>in</strong> how the<br />
characters behave <strong>an</strong>d how they tackle the problems th<strong>at</strong> they encounter. The writer’s<br />
t<strong>as</strong>k is to make characters <strong>an</strong>d sett<strong>in</strong>g come alive for the reader, to keep the reader<br />
<strong>in</strong>terested <strong>in</strong> wh<strong>at</strong> the characters do, <strong>an</strong>d to provide a s<strong>at</strong>isfy<strong>in</strong>g – or <strong>at</strong> le<strong>as</strong>t <strong>in</strong>terest<strong>in</strong>g<br />
– resolution.<br />
4.1 The writ<strong>in</strong>g t<strong>as</strong>k<br />
The t<strong>as</strong>k prompt w<strong>as</strong> a set of four pictures which presented <strong>as</strong>pects of the story:<br />
• Characters - a boy <strong>an</strong>d his mum, a girl<br />
• Sett<strong>in</strong>g - a games store<br />
• Problem - boy <strong>an</strong>d girl both w<strong>an</strong>t the l<strong>as</strong>t game <strong>in</strong> the store<br />
• The beg<strong>in</strong>n<strong>in</strong>g of the plot – the boy eagerly show<strong>in</strong>g his mother a poster for<br />
the new game; queu<strong>in</strong>g to get <strong>in</strong>to the shop; rush<strong>in</strong>g <strong>in</strong>side the shop; boy <strong>an</strong>d<br />
girl hold<strong>in</strong>g a game.<br />
The children had to write the story us<strong>in</strong>g the pictures <strong>as</strong> prompts, complet<strong>in</strong>g it <strong>in</strong><br />
their own way. Completion required children to “decide how the story ends”, i.e.<br />
construct a Resolution to the problem.<br />
For pl<strong>an</strong>n<strong>in</strong>g, children were given six bubbles <strong>in</strong> which to write “useful words <strong>an</strong>d<br />
phr<strong>as</strong>es”. The head<strong>in</strong>gs of the bubbles represent <strong>as</strong>pects of the story: characters, <strong>in</strong><br />
the queue, <strong>in</strong>side the shop, when the boy sees the poster, <strong>as</strong> the shop opens, how the<br />
story ends.<br />
Pupils were given 45 m<strong>in</strong>utes writ<strong>in</strong>g time, <strong>in</strong>clud<strong>in</strong>g up to 10 m<strong>in</strong>utes pl<strong>an</strong>n<strong>in</strong>g time,<br />
<strong>an</strong>d had <strong>an</strong> <strong>an</strong>swer booklet with two l<strong>in</strong>ed pages to write <strong>in</strong>. They could write more if<br />
they wished.<br />
4.2 The <strong>an</strong>alysis<br />
Follow<strong>in</strong>g the framework for writ<strong>in</strong>g <strong>in</strong> Figure 5, we looked both <strong>at</strong> how writers put<br />
together the story <strong>as</strong> a whole <strong>an</strong>d <strong>at</strong> how they used their l<strong>an</strong>guage resources to select<br />
words to compose the sentences <strong>an</strong>d clauses th<strong>at</strong> made up th<strong>at</strong> whole.<br />
We beg<strong>an</strong> by <strong>an</strong>alys<strong>in</strong>g <strong>in</strong> depth a subset of twenty stories across l<strong>an</strong>guage<br />
background <strong>an</strong>d levels, <strong>an</strong>d used this process to decide how to <strong>an</strong>alyse the full set,