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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Satisfied that all was well in the sector, Ikeprof, jumped back into<br />

Outpost Station sector and went full burn towards Arkans Cloud. Jumping<br />

without incident, he traversed Arkans Cloud and Primus Point sectors<br />

quickly. Tensing his thumb over the flashfire button, he quickly<br />

inquired about gate camp issues at the gate into Dark Gateway. The<br />

combat coordinator on duty informed him that no vessels were within 10K<br />

of the gate. Ikeprof tensed slightly as he always did when jumping into<br />

a known combat sector and was relieved at the lack of shield flaring<br />

that indicated incoming fire.<br />

Pitching quickly away from the mess of red and blue dots appearing on<br />

his scope Ikeprof aimed his ship away from the battle and into deep<br />

space in the sector. At 100K from the Primus Point gate, Ikeprof<br />

pitched 90 degrees upward and continued on another 100K in case any<br />

enemy ships noticed his original vector and was patiently waiting off<br />

scope to follow him out. Thoughtlessly he flipped his ship and braked<br />

it in a practiced motion. His hands moved quickly across his control<br />

panel as he systematically shut most of his ships subsystems down.<br />

Shields, ships radar, weapons systems all went dark as he activated his<br />

cloaking modx. Satisfied he would present minimal energy emissions, he<br />

notified the combat coordinator on duty that he was in position and<br />

ready to assume control of the squads forces. The departing CC officer<br />

had little to say, most likely due to his being under qualified for the<br />

position. Ikeprof was fine with that as most of the time he found his<br />

tactics clashed with those of other CC’s and he knew the men would<br />

respond as they always did when he took control.<br />

Activating his ships CC modx system, his entire hud exploded into one<br />

huge 3d radar scope of brilliant colors and motion. The three on duty<br />

squad scout craft with their powerful radars and electronic systems fed<br />

massive torrents of information to his ship real time, allowing him to<br />

have a perfect tactical view of the entire battlefield within the 50K<br />

radar range of each scout in addition to the information provided by<br />

the lesser radars of the other squad combat and cargo craft in the<br />

sector. Ikeprof was pleased that at least the departing CC had placed<br />

the Griffens in a nice triangle surrounding the bulk of the battle<br />

action. Having gotten used to operating with only 2 scout craft,<br />

Ikeprof was even more comfortable with the additional information<br />

provided by the third scout. Each enemy blue dot on the scope carried a<br />

pilot name, squad tags, ship type, shield and armor status, velocity,<br />

and current vector indicated by the pointy end of the arrow attached to<br />

each dot. Each friendly squad pilots red dot also showed him current<br />

number of missiles and afterburner and flashfire counters. The fact<br />

that this display filled the screen prevented him from flying at all,<br />

but he knew that his job was as important as any other pilots job in<br />

this battle.<br />

Having proven long ago that voice communications were inefficient in<br />

the milliseconds between life and death battles of the time, the<br />

Venture class command coordinator craft were developed by Octavian<br />

engineers. Only in conjunction with a scout craft did the ship realize<br />

it’s potential. The oversized radars of the scouts were useful in their<br />

own, but having the ability to transmit that information to a command<br />

ship allowed the larger squads to truly coordinate their efforts as a<br />

team. For years the scout craft was dismissed as an ineffective and<br />

useless craft in combat, but after the Venture class ship went into<br />

97

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