THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Chinook<br />
Classification: Freighter<br />
Powerplant: Intimidator (size 5)<br />
Engines: Vector x 2 (size 6 x 2)<br />
Radar: Nubbler (50000 meter range) (size 4)<br />
Shield: Guardian (99700mm equivalent) (size 6)<br />
Armor: 187500mm<br />
Capacitor: Pint for Hitmen, Deepol for Nova Mk1, Seed for Peelers (size 3)<br />
Energy Config: Nova Mk1 x 2<br />
Ammo Config: Hitman x 2, Peeler x 2<br />
Missiles (# x size): 2x6<br />
MODx: 7<br />
ECM: 3<br />
Speed (nor/ab/ff): 382/436/755 MPS<br />
Acceleration: 27.7 (plasma), 27.6 (railgun), 27.8 (mortar) kN/kg<br />
Yaw/Pitch/Roll: 17/17/25 DPS<br />
Cargo: 735 units<br />
Notes:<br />
Since the Freighter designs were constructed with TRI consultation (like the Cargo Tows), it is<br />
little surprise that the vessels resemble one another so greatly. However, once again the<br />
Octavian design comes out slightly ahead. The Chinook is a dual-engine design, meaning it<br />
cannot be as free and loose with the afterburn as the Roc can. It possesses the same<br />
weaponry… but again, it lacks 7500mm of defense that the Roc has. This means that the 6 th nuke<br />
that the Roc could barely withstand would be enough to destroy the Chinook outright. The<br />
tradeoffs for slight speed and maneuver gains do not seem particularly prudent, and the vessel<br />
actually accelerates slower than the Roc, while carrying slightly less cargo to boot due to its hull<br />
design. For all that, it is still a Freighter and it can still move about more cargo than anything in<br />
the Holy Armada, and is quite likely to be defended in wartime. And despite the slight deficit in<br />
defense, they are by no means easy ships to bring down.<br />
S-56<br />
92