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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Thunder<br />

Classification: Cargo Tow<br />

Powerplant: Sport Plus (size 4)<br />

Engines: Dream x 2 (size 5 x 2)<br />

Radar: Nubbler (50000 meter range) (size 4)<br />

Shield: Makk (36000mm equivalent) (size 4)<br />

Armor: 72000mm<br />

Capacitor: Spore, Keysto for plasma (size 4)<br />

Energy Config: Heavy Laser x 2, Spitfire x 2, Serializer x 2<br />

Ammo Config: Barrak x 2<br />

Missiles (# x size): 2x6, 2x2<br />

MODx: 6<br />

ECM: 3<br />

Speed (nor/ab/ff): 462/527/912 MPS<br />

Acceleration: 71.8 (laser), 70.9 (ion), 69.5 (gauss), 69.7 (plasma) kN/kg<br />

Yaw/Pitch/Roll: 30/29/39 DPS<br />

Cargo: 500 units<br />

Notes:<br />

Until fairly recently, the Thunder was the stepchild of the Cargo Tow class – the Quantar<br />

engineers had used size 4 engine mounts on the vessel to conserve power. Unfortunately, that<br />

also meant conserving thrust, which is something a cargo pilot can never really have enough of.<br />

Along with the recent combat fleet upgrades, the Thunder was finally upgraded to size 5 engines<br />

(with rumored help from the Solrain government), giving it plenty of thrust and speed to boot.<br />

Other than that, it is very similar to the Octavian Condor – somewhat faster overall, slightly less<br />

MODx, same armament, about as maneuverable, same ECM. Perhaps the only major oversight<br />

is that the vessel possesses a full 20 fewer meters of overall protection as compared to its<br />

counterparts in the Octavian and Solrain fleets – making it still, on the whole, the “worst” of the<br />

three heavy cargo tows.<br />

S-55<br />

91

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