THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Thunder<br />
Classification: Cargo Tow<br />
Powerplant: Sport Plus (size 4)<br />
Engines: Dream x 2 (size 5 x 2)<br />
Radar: Nubbler (50000 meter range) (size 4)<br />
Shield: Makk (36000mm equivalent) (size 4)<br />
Armor: 72000mm<br />
Capacitor: Spore, Keysto for plasma (size 4)<br />
Energy Config: Heavy Laser x 2, Spitfire x 2, Serializer x 2<br />
Ammo Config: Barrak x 2<br />
Missiles (# x size): 2x6, 2x2<br />
MODx: 6<br />
ECM: 3<br />
Speed (nor/ab/ff): 462/527/912 MPS<br />
Acceleration: 71.8 (laser), 70.9 (ion), 69.5 (gauss), 69.7 (plasma) kN/kg<br />
Yaw/Pitch/Roll: 30/29/39 DPS<br />
Cargo: 500 units<br />
Notes:<br />
Until fairly recently, the Thunder was the stepchild of the Cargo Tow class – the Quantar<br />
engineers had used size 4 engine mounts on the vessel to conserve power. Unfortunately, that<br />
also meant conserving thrust, which is something a cargo pilot can never really have enough of.<br />
Along with the recent combat fleet upgrades, the Thunder was finally upgraded to size 5 engines<br />
(with rumored help from the Solrain government), giving it plenty of thrust and speed to boot.<br />
Other than that, it is very similar to the Octavian Condor – somewhat faster overall, slightly less<br />
MODx, same armament, about as maneuverable, same ECM. Perhaps the only major oversight<br />
is that the vessel possesses a full 20 fewer meters of overall protection as compared to its<br />
counterparts in the Octavian and Solrain fleets – making it still, on the whole, the “worst” of the<br />
three heavy cargo tows.<br />
S-55<br />
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