THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Whirlwind<br />
Classification: Light Transport<br />
Powerplant: Sport (size 3)<br />
Engines: Guzzler x 2 (size 3 x 2)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 9060mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Heavy Laser or Warper x 2, Spitfire x 2, Mining Laser x 2<br />
Ammo Config: Barrak x 2, Cobra x 2, Hammer x 2<br />
Missiles (# x size): 3x2<br />
MODx: 2<br />
ECM: 1<br />
Speed (nor/ab/ff): 427/487/844 MPS<br />
Acceleration: 108.4 (laser), 105.5 (ion), 100.5 (gauss), 101.4 (ammo) kN/kg<br />
Yaw/Pitch/Roll: 64/64/42 DPS<br />
Cargo: 14 m³<br />
Notes:<br />
An exceptional Light Transport, the Whirlwind is a favorite of rookie Quantar tradesmen and<br />
miners who have just graduated from their Breezes. It is a great improvement on that vessel –<br />
faster (fastest in class, unsurprisingly, although its lack of acceleration compared to other Fast<br />
Transport designs is fairly shocking in a Quantar design), maneuverable, and capable of lifting<br />
great amounts of ore with its twin size 2 gun hard points. If the pilot feels like upgrading to an<br />
Antagonizer or even Instigator power plant, those same hard points can also mean he is very<br />
capable of chasing away any offending craft. While heavier Quantar transports are superior on<br />
the whole (especially in the MODx department, where the Whirlwind shows an almost shocking<br />
weakness), the ability of a Whirlwind to quickly move supplies and ore to the Holy Armada’s war<br />
effort should not be overlooked – nor should its ability to defend itself.<br />
S-51<br />
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