THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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SCOUTS<br />
Scout craft in the Holy Armada fulfill more or less the same role they do in other factional fleets.<br />
Surprisingly, only one of these ships is really viable militarily. The Simoom is vastly outmoded by<br />
the Peregrine and its larger brother the Squall (which was the first Heavy Scout class vessel to<br />
undergo development.) It is possible that Cromforge may attempt to put the Simoom through an<br />
upgrade program similar to the treatment the lighter fighters did; however, there is little demand<br />
for such upgrades, and such a project is likely on the back burner compared to the Advanced<br />
Tactical Fighter project and Cromforge’s own Corvette/Gunship project (which is a desperate<br />
attempt at matching Octavian dominance in the class.)<br />
Simoom<br />
Classification: Light Scout<br />
Powerplant: Sport (size 3)<br />
Engines: Guzzler x 2 (size 3 x 2)<br />
Radar: Knocker (35000 meter range) (size 2)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 8400mm<br />
Capacitor: Seed (size 1)<br />
Laser Config: Heavy Laser, Spitfire Ion Cannon<br />
Ammo Config: Barrak Gauss Cannon<br />
Missiles (# x size): 1x4<br />
MODx: 2<br />
ECM: 1<br />
Speed (nor/ab/ff): 504/575/996 MPS<br />
Acceleration: 132.2 (laser), 130.2 (ion), 126.3 (gauss) kN/kg<br />
Yaw/Pitch/Roll: 24/40/20 DPS<br />
Cargo: 1 m³<br />
Notes:<br />
The Simoom is a Light Scout craft that is fairly obsolete. The Peregrine outperforms it in nearly<br />
every way except for better defense and slightly better maneuverability. The Simoom is rarely<br />
used beyond lower-ranked pilots who can’t afford better. Its shielding does give it a fair degree of<br />
survivability, but for long-range detection is it far outperformed by the Squall. It does carry<br />
medium ordinance like all scouts, however.<br />
S-49<br />
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