THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Typhoon<br />
Classification: Heavy Fighter<br />
Powerplant: Instigator (size 3)<br />
Engines: Guzzler x 2 (size 3 x 2)<br />
Radar: Knocker (35000 meter range) (size 2)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 14490mm<br />
Capacitor: Often a Spore; see below (size 3)<br />
Laser Config: Heavy Laser x 4 (non-Octavian), Spitfire x 4, VAPOR x 2/Warper x 2<br />
Ammo Config: Hitman x 2/Barrak x 2, Hammer x 4, Cobra x 4 (all rarely used)<br />
Missiles (# x size): 1x4, 2x2<br />
MODx: 4<br />
ECM: 1<br />
Speed (nor/ab/ff): 464/530/917 MPS<br />
Acceleration: 105.2 (laser), 99.9 (ion), 88.1 (railgun/Deepol), 94.8 (ammo/Seed) kN/kg<br />
Yaw/Pitch/Roll: 50/75/60 DPS<br />
Cargo: 16 m³<br />
Notes:<br />
TRI isn’t kidding when it states on JOSSH that “Master Typhoon pilots are some of the most<br />
feared in the galaxy.” When properly flown, the Typhoon is one of the most powerful aerospace<br />
fighters ever created. As the Phoenix epitomizes the Octavian ideal of fighter design, so the<br />
Typhoon is the embodiment of the Quantar ideal: it does things that by rights nothing called a<br />
“Heavy Fighter” should be capable of doing. It can out-accelerate a Medium Fighter, pitch like a<br />
Light Fighter, and run down almost anything in space. It does this at the expense of one thing:<br />
power. To properly fire its guns a Typhoon often has to cut throttle to 50% or lower or face<br />
massive fire delays. To a master Typhoon pilot, though, this is not an impediment. They will<br />
sacrifice fire rate just to get on top of a pilot or lock him into a hopeless circle – and it won’t seem<br />
like they’re firing less as your shields melt away into nothing.<br />
The main weakness the craft has is the fact that it requires a veteran pilot, however. Green<br />
Phoon pilots have another name: target practice. There are so many ways to mess up combat in<br />
this ship or overestimate what it can do that a single mistake can cost a pilot his ship. Green or<br />
inexpert Phoon pilots can most easily be dealt with by exploiting the ship’s large profile and to<br />
keep it accelerating – the less firepower it throws at you, the better. Against master pilots,<br />
however, your best chances are guts, prayers and with luck a wingman. And even a combination<br />
of all three won’t save you all the time.<br />
As a final note, many vet Phoon pilots use the Spore; the Phoon originally mounted this capacitor,<br />
and so most veterans are used to their Phoons chain-firing (and being lighter.)<br />
S-46<br />
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