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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Typhoon<br />

Classification: Heavy Fighter<br />

Powerplant: Instigator (size 3)<br />

Engines: Guzzler x 2 (size 3 x 2)<br />

Radar: Knocker (35000 meter range) (size 2)<br />

Shield: Haven (15400mm equivalent) (size 2)<br />

Armor: 14490mm<br />

Capacitor: Often a Spore; see below (size 3)<br />

Laser Config: Heavy Laser x 4 (non-Octavian), Spitfire x 4, VAPOR x 2/Warper x 2<br />

Ammo Config: Hitman x 2/Barrak x 2, Hammer x 4, Cobra x 4 (all rarely used)<br />

Missiles (# x size): 1x4, 2x2<br />

MODx: 4<br />

ECM: 1<br />

Speed (nor/ab/ff): 464/530/917 MPS<br />

Acceleration: 105.2 (laser), 99.9 (ion), 88.1 (railgun/Deepol), 94.8 (ammo/Seed) kN/kg<br />

Yaw/Pitch/Roll: 50/75/60 DPS<br />

Cargo: 16 m³<br />

Notes:<br />

TRI isn’t kidding when it states on JOSSH that “Master Typhoon pilots are some of the most<br />

feared in the galaxy.” When properly flown, the Typhoon is one of the most powerful aerospace<br />

fighters ever created. As the Phoenix epitomizes the Octavian ideal of fighter design, so the<br />

Typhoon is the embodiment of the Quantar ideal: it does things that by rights nothing called a<br />

“Heavy Fighter” should be capable of doing. It can out-accelerate a Medium Fighter, pitch like a<br />

Light Fighter, and run down almost anything in space. It does this at the expense of one thing:<br />

power. To properly fire its guns a Typhoon often has to cut throttle to 50% or lower or face<br />

massive fire delays. To a master Typhoon pilot, though, this is not an impediment. They will<br />

sacrifice fire rate just to get on top of a pilot or lock him into a hopeless circle – and it won’t seem<br />

like they’re firing less as your shields melt away into nothing.<br />

The main weakness the craft has is the fact that it requires a veteran pilot, however. Green<br />

Phoon pilots have another name: target practice. There are so many ways to mess up combat in<br />

this ship or overestimate what it can do that a single mistake can cost a pilot his ship. Green or<br />

inexpert Phoon pilots can most easily be dealt with by exploiting the ship’s large profile and to<br />

keep it accelerating – the less firepower it throws at you, the better. Against master pilots,<br />

however, your best chances are guts, prayers and with luck a wingman. And even a combination<br />

of all three won’t save you all the time.<br />

As a final note, many vet Phoon pilots use the Spore; the Phoon originally mounted this capacitor,<br />

and so most veterans are used to their Phoons chain-firing (and being lighter.)<br />

S-46<br />

82

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