THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Gust<br />
Classification: Shuttle/Ultra-Light Fighter<br />
Powerplant: Sport LP (size 2)<br />
Engines: Respect x2 (size 2 x 2)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Shelter (6009mm equivalent) (size 1)<br />
Armor: 6600mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Heavy laser/ER laser, Warper/Distorter<br />
Ammo Config: Cobra/Straker<br />
Missiles (# x size): 2x1<br />
MODx: 3<br />
ECM: 1<br />
Speed (nor/ab/ff): 383/437/756 MPS<br />
Acceleration: 137.9 (laser), 125.0 (ammo) kN/kg<br />
Yaw/Pitch/Roll: 90/60/90 DPS<br />
Cargo: 1 m³<br />
Notes:<br />
Very much unlike the Storm, the Gust is a combat ship in every sense of the word. Streamlined,<br />
faster, and with exceptionally better propulsion, it is designed to give the nugget pilots of the<br />
Holy Armada a decent fighting ship and succeeds much better than the original designers<br />
probably ever dreamed. The Gust is, pound for pound, a match for the Apteryx Ultra-Light Fighter<br />
and butchers any Solrain entry into the Shuttle or Ultra-Light Craft classes. It in fact carries a<br />
slightly heavier gun load than the Ape (though lighter missiles), although it requires a Sport LP<br />
power plant to properly power all of its optimal components. It also outpaces the Ape significantly<br />
(but not the Premia XL) and carries more MODx slots than the Ape does (as many as most Light<br />
Fighters, in fact.) Perhaps this ship’s most frightening aspect is its acceleration. It quite literally<br />
accelerates comparatively with most scout-class vessels, and it is small enough to fit inside an<br />
Assault Fighter several times over. In short, fighting a Gust in a large ship can be like being<br />
nibbled to death by a gnat. No matter how much you swat at it, it just won’t go away. Indeed, in<br />
the past TRI itself classified the ship as a “Light Fighter” and longtime veterans will remember the<br />
Holy Armada’s 1 st Ultra-Light Squadron “Swarm” with either fondness or fear and loathing<br />
(depending which side of the gun barrel they were on.)<br />
With the advent of the modern Light and Medium Fighter, though, the Gust’s heyday as a real<br />
combat craft has passed. It can still be used to annoy, though, and Light Fighter pilots should<br />
make it a priority to kill any of these craft they see buzzing around a heavier craft – they can take<br />
apart a heavier craft much faster than their size might otherwise suggest.<br />
S-41<br />
77