THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Storm<br />
Classification: Shuttle<br />
Powerplant: Harvester, Rake (anything more is overkill really) (size 2)<br />
Engines: Cardoria x2 (size 1 x 2)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Shelter (6009mm equivalent) (size 1)<br />
Armor: 6000mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Mining Laser, Heavy Laser/Warper or Ion Cannon (non-miner rare)<br />
Ammo Config: Barrak, Cobra or Hammer (rare in general)<br />
Missiles (# x size): 2x1<br />
MODx: 3<br />
ECM: 1<br />
Speed (nor/ab/ff): 299/340/590 MPS<br />
T/M: 86.5 (mining laser), 90.1 (laser), 87.5 (Ion), 84.0 (ammo) kN/kg<br />
Yaw/Pitch/Roll: 90/60/90 DPS<br />
Cargo: 2 m³<br />
Notes:<br />
The Storm is the Holy Armada’s standard craft for new pilots. It is, essentially, the cheapest thing<br />
they could give their nuggets to actually get them spaceborne and mining. Even when fully<br />
upgraded it is hardly an impressive craft. (One might ooh and aah at the YPR rates, but the<br />
Apteryx handles better on the whole.) It does mount a single size 2 gun slot, which means with<br />
some brokering it can carry a fair amount of heat, but not substantially more than any other entrylevel<br />
craft. It is slow as well – the Ape beats it easily and even a fully-upgraded Premia can<br />
outpace a Storm. It is, thus, almost purely a trainer craft. It will let a new Quantar pilot learn the<br />
basics of aerospace maneuvers and get a bit of mining under his belt, but that’s it. You’ll rarely<br />
encounter a combat pilot in one of these – anyone with an ounce of sense will upgrade to the<br />
Gust as soon as possible.<br />
S-40<br />
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