THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Viceroy<br />
Classification: Freighter<br />
Powerplant: Intimidator (size 5)<br />
Engines: Vector x 2 (size 6 x 2)<br />
Radar: Nubbler (50000 meter range) (size 4)<br />
Shield: Guardian (99700mm equivalent) (size 6)<br />
Armor: 1800000mm<br />
Capacitor: Pint for Hitmen, Deepol for Nova Mk1, Seed for Peelers (size 3)<br />
Energy Config: Nova Mk1 x 2<br />
Ammo Config: Hitman x 2, Peeler x 2<br />
Missiles (# x size): 2x6<br />
MODx: 7<br />
ECM: 3<br />
Speed (nor/ab/ff): 374/427/739 MPS<br />
Acceleration: 27.2 (plasma), 27.1 (railgun), 27.3 (mortar) kN/kg<br />
Yaw/Pitch/Roll: 15/15/25 DPS<br />
Cargo: 750 m³<br />
Notes:<br />
It may be somewhat underarmored compared to its Octavian and Quantar counterparts, and it<br />
may not accelerate as well as them…but nothing, nothing in the five systems that hauls as much<br />
raw cargo tonnage as the Viceroy. It is the last word in getting large cargos to and from Solrain. It<br />
absolutely requires an escort, but such runs can be very lucrative for both the cargo pilot and the<br />
escorts, with how much cargo the Viceroy can hold.<br />
Like most heavy cargo vessels, we do include a plasma loadout here because some cargo pilots<br />
absolutely swear by them, especially for hostiles vectoring in directly on the ship. Plasma is so<br />
energy intensive, however, that it normally isn’t practical for use on combat fighters except<br />
perhaps when facing nothing but Conflux drones.<br />
S-37<br />
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