14.11.2012 Views

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Viceroy<br />

Classification: Freighter<br />

Powerplant: Intimidator (size 5)<br />

Engines: Vector x 2 (size 6 x 2)<br />

Radar: Nubbler (50000 meter range) (size 4)<br />

Shield: Guardian (99700mm equivalent) (size 6)<br />

Armor: 1800000mm<br />

Capacitor: Pint for Hitmen, Deepol for Nova Mk1, Seed for Peelers (size 3)<br />

Energy Config: Nova Mk1 x 2<br />

Ammo Config: Hitman x 2, Peeler x 2<br />

Missiles (# x size): 2x6<br />

MODx: 7<br />

ECM: 3<br />

Speed (nor/ab/ff): 374/427/739 MPS<br />

Acceleration: 27.2 (plasma), 27.1 (railgun), 27.3 (mortar) kN/kg<br />

Yaw/Pitch/Roll: 15/15/25 DPS<br />

Cargo: 750 m³<br />

Notes:<br />

It may be somewhat underarmored compared to its Octavian and Quantar counterparts, and it<br />

may not accelerate as well as them…but nothing, nothing in the five systems that hauls as much<br />

raw cargo tonnage as the Viceroy. It is the last word in getting large cargos to and from Solrain. It<br />

absolutely requires an escort, but such runs can be very lucrative for both the cargo pilot and the<br />

escorts, with how much cargo the Viceroy can hold.<br />

Like most heavy cargo vessels, we do include a plasma loadout here because some cargo pilots<br />

absolutely swear by them, especially for hostiles vectoring in directly on the ship. Plasma is so<br />

energy intensive, however, that it normally isn’t practical for use on combat fighters except<br />

perhaps when facing nothing but Conflux drones.<br />

S-37<br />

73

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!