THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Quarrier<br />
Classification: Light Miner<br />
Power plant: Sport (size 3)<br />
Engines: Guzzler x 2 (size 3 x 2)<br />
Radar: Doorbell (40000 meter range) (size 3)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 7200mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Financier x 2/Banker x 2 (gun sometimes mounted)<br />
Ammo Config: Financier x 2/Banker x 2 (gun sometimes mounted)<br />
Missiles (# x size): 2x2<br />
MODx: 3<br />
ECM: 3<br />
Speed (nor/ab/ff): 379/432/748 MPS<br />
Acceleration: 70.3 kN/kg<br />
Yaw/Pitch/Roll: 26/31/16 DPS<br />
Cargo: 62 m³<br />
Notes:<br />
Following suit with Cromforge (indeed, perhaps the last remnant of the cooperative agreement<br />
between T&P and Cromforge before the Quant/Sol War of the Truth broke out), the Quarrier has<br />
recently been upgraded to a competent level. Unfortunately, much like the Lodestar the Quarrier<br />
falls somewhat short of both its contemporaries; it cannot mine as fast as the Harmattan and it<br />
does not possess the defensive capabilities of the Simurgh. Surprisingly, it does accelerate the<br />
best out of all three Light Miners (the Harmattan mounts heavier mining guns, but acceleration is<br />
acceleration.) It is still a much better mining craft than the Traveler and performs its duty<br />
adequately. The same basic facts as other Light Miners still apply; a size three ECM pod can<br />
keep Conflux spawns away, and some miners mount an offensive weapon or two in case passing<br />
pilots don’t kill the Flux that attack them. And it is generally agreed that the Quarrier looks far too<br />
“cool” to be a mere mining craft.<br />
70