THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Traveler<br />
Classification: Transport<br />
Power plant: Instigator (size 3)<br />
Engines: Guzzler x 2 (size 3 x 2)<br />
Radar: Knocker (35000 meter range) (size 2)<br />
Shields: Alpaa (20400mm equivalent) (size 3)<br />
Armor: 13500mm<br />
Capacitor: Spore, Jug for Warpers<br />
Laser Config: Heavy Laser x 3, Warper x 3, Spitfire x 3<br />
Ammo Config: Barrak x 3<br />
Missiles (# x size): 4x2<br />
MODx: 5<br />
ECM: 1<br />
Speed (nor/ab/ff): 381/434/753 MPS<br />
Acceleration: 65.6 (laser), 66.4 (pulse), 63.9 (ion), 61.1 (gauss) kN/kg<br />
Yaw/Pitch/Roll: 45/45/45 DPS<br />
Cargo: 60 m³<br />
Notes:<br />
Another solid transport ship, the Traveler is an excellent mid-size cargo vessel. As with all<br />
dedicated Solrain transports, it possesses the largest cargo hold of any vessel in its class. It also<br />
moves and accelerates reasonably well – better than a Wyvern but not quite as nimble as the<br />
Hurricane. The design is fairly stylish as well, although the “rear spoiler” also has a practical<br />
aspect: it is the primary weapon and targeting system mount on the vessel (freeing up more room<br />
on the main chassis for cargo space.) Additionally, the craft is capable of mounting the powerful<br />
Alpaa shield system, giving it superior defensive capabilities compared to other craft of its class.<br />
Round it off with appreciable MODx and missile mounts, and you end up with a very worthy<br />
transport vessel. It’s still no match for an aerospace fighter one-on-one, but it is more than<br />
capable of defending itself against low-class Conflux marauders or assisting in its own defense<br />
against pirates.<br />
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