THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
SCOUTS<br />
Much like the Quantar fleet, the Solrains really possess only one useful scout-class vessel, the<br />
Vedette Heavy Scout. With many Solrain pilots content with the way things are in this<br />
classification, it seems highly unlikely that the Quicksilver will receive any attention from<br />
engineers at T&P in the near future.<br />
Quicksilver<br />
Classification: Light Scout<br />
Power plant: Sport (size 3)<br />
Engines: Adventa x 2 (size 4 x 2)<br />
Radar: Knocker (35000 meter range) (size 2)<br />
Shields: Haven (15400mm equivalent) (size 2)<br />
Armor: 6000mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Heavy Laser, Spitfire Ion Cannon<br />
Ammo Config: Barrak<br />
Missiles (# x size): 1x4<br />
MODx: 2<br />
ECM: 1<br />
Speed (nor/ab/ff): 491/560/971 MPS<br />
Acceleration: 135.8 (laser), 133.8 (ion), 130.2 (gauss) kN/kg<br />
Yaw/Pitch/Roll: 45/15/45 DPS<br />
Cargo: 1 m³<br />
Notes:<br />
The Quicksilver is like the Simoom in that it is an outdated ship for its time. Not as fast as the<br />
Heavy Scouts, over-engined (unless you wish to put an Antagonizer or Instigator into the ship,<br />
which still doesn’t power Rushes correctly and doesn’t make the ship any faster), and under-<br />
MODxed, perhaps the most remarkable thing about the Quicksilver is its maneuverability. While<br />
its pitch is atrocious, it actually yaws and rolls tolerably. That still isn’t enough to make up for its<br />
small radar, however; the Quicksilver is primarily the tool of those pilots who can’t afford better.<br />
S-30<br />
66