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THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

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SCOUTS<br />

Much like the Quantar fleet, the Solrains really possess only one useful scout-class vessel, the<br />

Vedette Heavy Scout. With many Solrain pilots content with the way things are in this<br />

classification, it seems highly unlikely that the Quicksilver will receive any attention from<br />

engineers at T&P in the near future.<br />

Quicksilver<br />

Classification: Light Scout<br />

Power plant: Sport (size 3)<br />

Engines: Adventa x 2 (size 4 x 2)<br />

Radar: Knocker (35000 meter range) (size 2)<br />

Shields: Haven (15400mm equivalent) (size 2)<br />

Armor: 6000mm<br />

Capacitor: Jug (size 1)<br />

Laser Config: Heavy Laser, Spitfire Ion Cannon<br />

Ammo Config: Barrak<br />

Missiles (# x size): 1x4<br />

MODx: 2<br />

ECM: 1<br />

Speed (nor/ab/ff): 491/560/971 MPS<br />

Acceleration: 135.8 (laser), 133.8 (ion), 130.2 (gauss) kN/kg<br />

Yaw/Pitch/Roll: 45/15/45 DPS<br />

Cargo: 1 m³<br />

Notes:<br />

The Quicksilver is like the Simoom in that it is an outdated ship for its time. Not as fast as the<br />

Heavy Scouts, over-engined (unless you wish to put an Antagonizer or Instigator into the ship,<br />

which still doesn’t power Rushes correctly and doesn’t make the ship any faster), and under-<br />

MODxed, perhaps the most remarkable thing about the Quicksilver is its maneuverability. While<br />

its pitch is atrocious, it actually yaws and rolls tolerably. That still isn’t enough to make up for its<br />

small radar, however; the Quicksilver is primarily the tool of those pilots who can’t afford better.<br />

S-30<br />

66

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