THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Intruder<br />
Classification: Assault Fighter<br />
Power plant: Sport Plus (size 4)<br />
Engines: Rush x 2 (size 4 x 2)<br />
Radar: Knocker (35000 meter range)<br />
Shields: Alpaa (20400 mm equivalent)<br />
Armor: 20<br />
Capacitor: Seed (size 4, see below)<br />
Laser Config: Not used<br />
Ammo Config: Vantage x 2/Peeler x 3<br />
Missiles (# x size): 1x6, 2x4, 2x2<br />
MODx: 4<br />
ECM: 2<br />
Speed (nor/ab/ff): 449/512/886 MPS<br />
Acceleration: 75.8 kN/kg<br />
Yaw/Pitch/Roll: 50/45/50 DPS<br />
Cargo: 20 m³<br />
Notes:<br />
No matter how you look at it, the Intruder is an engineering disaster. Much like the Invader, both<br />
of the other entries into the Assault Fighter class vastly outmatch the Intruder. It lacks the<br />
powerplant of the Dragon, yet it also lacks the speed and maneuverability (except perhaps in raw<br />
YPR capability) of the Monsoon. Perhaps most perplexingly, though, is that a ship clearly inspired<br />
by the Intensity and nearly half-again the size of that vessel does not possess a larger shield than<br />
that vessel (a feat which the Dragon accomplished) and has fewer MODx slots than its “little”<br />
brother. Granted, it does still mount five large guns and an Alpaa class shield, but in a fight<br />
against any other ship of its own class, the Intruder loses. Badly.<br />
Mortars are the only workable weapons on this vessel, given its deficient power plant; however,<br />
due to the fact that it is outperformed by its predecessor, the Intruder is rarely, if ever, used. It is<br />
suspected that T&P is working on making the Intruder something vaguely resembling competent.<br />
S-28<br />
64