THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Invader<br />
Classification: Medium Fighter<br />
Power plant: Instigator (size 3)<br />
Engines: Impeler x 2 (size 2 x 2)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shields: Alpaa (20400mm equivalent) (size 3)<br />
Armor: 7600mm<br />
Capacitor: Spore, Jug for ammo (size 2)<br />
Laser Config: Heavy Laser x 2/ER Laser<br />
Ammo Config: Cobra x 2/Straker<br />
Missiles (# x size): 1x4, 2x2<br />
MODx: 4<br />
ECM: 2<br />
Speed (nor/ab/ff): 442/504/873 MPS<br />
Acceleration: 88.8 (laser), 83.4 (ammo) kN/kg<br />
Yaw/Pitch/Roll: 60/60/50 DPS<br />
Cargo: 5 m³<br />
Notes:<br />
The “improved” Invader is, in fact, one of T&P’s great design goofs and possibly the biggest<br />
waste of espionage resources in recorded history. It is not, perhaps, an utterly terrible fighter per<br />
se – it is simply outplayed by everything in its class (and sometimes lower). The original Invader,<br />
while being slow (sub-400v) like its contemporaries, handled well and accelerated surprisingly<br />
fast. Its biggest advantages were defensive – it could mount a massive shield for a craft of its size<br />
(a size 3 Alpaa), and… well, its size. The Invader is thin as paper – it presents the smallest headon<br />
profile of any combat ship on record (barring, perhaps, the Gust). Even for ace gunners, hitting<br />
this ship can be a challenge at times.<br />
When it came time to upgrade the Invader, engineers at T&P knew that pilots would be outraged<br />
if the fighter lost either of those advantages – however, the cost for keeping these two features on<br />
a modern frame was high. The ship lost a gun mount, gained internal structure weight, lost armor,<br />
and had its maneuverability restricted somewhat – all for a top speed that was still worse than<br />
the other medium fighters and just barely above that of a Phoenix. This might not be a problem if<br />
the Invader had more MODx slots than other fighters of its class as most Solrain designs do – but<br />
it does not. Thus, the only thing the Invader has over other MF designs is its oversize shield and<br />
its profile – and given the ability of its larger brother to run it down, most pilots opt for either the<br />
Intensity or the Interceptor. When flown exactly right, it can still be useful in combat, but given<br />
how much easier the Tens and Ceptor are to utilize in combat, the Invader will remain an outcast<br />
for the foreseeable future. Its ability to mount a Heavy Torpedo centrally does open up interesting<br />
possibilities, however.<br />
S-26<br />
62