14.11.2012 Views

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Invader<br />

Classification: Medium Fighter<br />

Power plant: Instigator (size 3)<br />

Engines: Impeler x 2 (size 2 x 2)<br />

Radar: Chime (24000 meter range) (size 1)<br />

Shields: Alpaa (20400mm equivalent) (size 3)<br />

Armor: 7600mm<br />

Capacitor: Spore, Jug for ammo (size 2)<br />

Laser Config: Heavy Laser x 2/ER Laser<br />

Ammo Config: Cobra x 2/Straker<br />

Missiles (# x size): 1x4, 2x2<br />

MODx: 4<br />

ECM: 2<br />

Speed (nor/ab/ff): 442/504/873 MPS<br />

Acceleration: 88.8 (laser), 83.4 (ammo) kN/kg<br />

Yaw/Pitch/Roll: 60/60/50 DPS<br />

Cargo: 5 m³<br />

Notes:<br />

The “improved” Invader is, in fact, one of T&P’s great design goofs and possibly the biggest<br />

waste of espionage resources in recorded history. It is not, perhaps, an utterly terrible fighter per<br />

se – it is simply outplayed by everything in its class (and sometimes lower). The original Invader,<br />

while being slow (sub-400v) like its contemporaries, handled well and accelerated surprisingly<br />

fast. Its biggest advantages were defensive – it could mount a massive shield for a craft of its size<br />

(a size 3 Alpaa), and… well, its size. The Invader is thin as paper – it presents the smallest headon<br />

profile of any combat ship on record (barring, perhaps, the Gust). Even for ace gunners, hitting<br />

this ship can be a challenge at times.<br />

When it came time to upgrade the Invader, engineers at T&P knew that pilots would be outraged<br />

if the fighter lost either of those advantages – however, the cost for keeping these two features on<br />

a modern frame was high. The ship lost a gun mount, gained internal structure weight, lost armor,<br />

and had its maneuverability restricted somewhat – all for a top speed that was still worse than<br />

the other medium fighters and just barely above that of a Phoenix. This might not be a problem if<br />

the Invader had more MODx slots than other fighters of its class as most Solrain designs do – but<br />

it does not. Thus, the only thing the Invader has over other MF designs is its oversize shield and<br />

its profile – and given the ability of its larger brother to run it down, most pilots opt for either the<br />

Intensity or the Interceptor. When flown exactly right, it can still be useful in combat, but given<br />

how much easier the Tens and Ceptor are to utilize in combat, the Invader will remain an outcast<br />

for the foreseeable future. Its ability to mount a Heavy Torpedo centrally does open up interesting<br />

possibilities, however.<br />

S-26<br />

62

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!