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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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TRANSPORTS<br />

Transports. They get things where they need to go. In Octavia the job of hauling isn’t very highly<br />

valued (above the fighting anyway) but even the most thick-skulled aerojock does recognize that<br />

sometimes things just need to be hauled. Octavian ships have somewhat smallish holds, but<br />

these ships (usually) have some other special redeeming feature. And all you ace fighter jocks<br />

would do well to respect your cargo pilots – they’re the ones who keep your birds supplied with<br />

feed.<br />

Hawk<br />

Classification: Light Transport<br />

Power plant: Instigator, Antagonizer (size 3)<br />

Engines: Guzzler x 2 (size 3 x 2)<br />

Radar: Chime (24000 meter range) (size 1)<br />

Shield: Haven (15400mm equivalent) (size 2)<br />

Armor: 9360mm<br />

Capacitor: Spore, Seed in pulse laser or ammo configurations (size 2)<br />

Laser Config: 1 Heavy Laser/2 Medium or ER lasers, 1 Warper/2 Distorters<br />

Ammo Config: 1 Cobra/2 Strakers<br />

Missiles (# x size): 3x2<br />

MODx: 3<br />

ECM: 1<br />

Speed (nor/ab/ff): 415/472/819 MPS<br />

Acceleration: 111.4 (laser), 114.3 (pulse), 105.6 (ammo) kN/kg<br />

Yaw/Pitch/Roll: 45/65/55 DPS<br />

Cargo: 12 m³<br />

Notes:<br />

The Hawk is an exceptional rookie transport vessel. With the same T/M ratio as a light fighter and<br />

almost comparable armament, it could be a fighter-craft if it wasn’t so slow (comparatively). Even<br />

then, it is often capable of chasing off the lone pirate who is trying to jack your cargo or random<br />

Conflux. It is also an excellent low-rank mining platform, as it can mount a Banker and several<br />

defensive weapons, allowing the pilot to go into deep space without worrying about Conflux.<br />

Thanks to the way the engines are mounted, it has a little trouble with horizontal vectoring, but<br />

not to the degree the Buzzard has with vertical. An excellent ship for the rookie hauler, overall.<br />

S-13<br />

49

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