THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Chiropteran<br />
Classification: Medium Fighter<br />
Power plant: Instigator (size 3)<br />
Engines: Impeller x 2 (size 2 x 2)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Haven (15400mm equivalent) (size 2)<br />
Armor: 12500mm<br />
Capacitor: Spore for lasers, Jug or Seed for ammo (size 2)<br />
Laser Config: 2 Heavy Lasers/2 ER lasers, 2 Warpers/2 Distorters<br />
Ammo Config: 2 Cobras/2 Strakers<br />
Missiles (# x size): 2x2, 2x3<br />
MODx: 4<br />
ECM: 2<br />
Speed (nor/ab/ff): 448/511/884 MPS<br />
Acceleration: 100.2 (lasers), 102.4 (pulse), 91.5 (ammo) kN/kg<br />
Yaw/Pitch/Roll: 60/65/70 DPS<br />
Cargo: 4 m³<br />
Notes:<br />
The O10-I “Chiro” is, in essence, the Octavian response to the Quantar Typhoon: a highly<br />
maneuverable line fighter. The original O10 was meant primarily as a “stepping stone” to the<br />
Phoenix that could still combat other ships… sort of. However, Octavian High Command noted<br />
that their fleet lacked a ship that could perform the kind of maneuvers the Typhoon did while still<br />
carrying the amount of armament and armor it did. While the Raven was certainly a nimble little<br />
craft (especially after its upgrades), it lacked the raw firepower of the Typhoon. Thus, the O10-I<br />
was born. While it is exactly as maneuverable as the O2-X2 Phoenix, it accelerates much faster<br />
than its larger cousin and in maneuverability and acceleration it nearly matches the Typhoon,<br />
while carrying roughly 2/3rds of the combined armament (including heavier missile armament<br />
when correctly configured with 2 HellRazors or 2 Light Torpedoes in its oversize missile slots), on<br />
a slimmer and more accessible frame to boot. The OHC thought their efforts were, on the whole,<br />
successful.<br />
In combat the Chiropteran is used as a wingman craft – it generally does not have the speed to<br />
chase down light or heavy fighters too well, but it can draw and dodge fire much better than a<br />
Phoenix or Dragon can, and ignoring a Chiro for even short amounts of time tends to be fatal.<br />
Small wings of Chiros are also excellent patrol forces, and are quite capable of dealing with most<br />
small forces thrown their way.<br />
S-7<br />
43