THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Albatross<br />
Classification: Shuttle<br />
Power plant: Centerfuge MK3(size 2)<br />
Engine: Guzzler x 1 (size 3)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Haven (15400mm equivalent), Canopy (12240mm equivalent, the only<br />
reason to use the Canopy is that it is available at level 8 rather then 13)<br />
(size 2)<br />
Armor: 9000mm<br />
Capacitor: Jug (size 1)<br />
Laser Config: Medium Laser, ER laser<br />
Ammo Config: Straker<br />
Missiles (# x size): 2x1<br />
MODx: 3<br />
ECM: 1<br />
Speed (nor/ab/ff): 341/389/673 MPS<br />
Acceleration: 83.6 (laser), 81.0 (Straker) kN/kg<br />
Yaw/Pitch/Roll: 70/85/75 DPS<br />
Cargo: 3 m³<br />
Notes:<br />
The Albatross is designed off the Apteryx chassis, using the same powerplant and engine if<br />
available. But unlike its older cousin, the Alby is built for non-combat pilots. With only one gunmount,<br />
size one missiles, and a size one capacitor, it takes a very long time to dispatch conflux,<br />
and maneuverability is shaved off a bit (although it still handles like a Light Fighter, except for the<br />
acceleration, which is atrocious for a ship of its pedigree.) With that said, this little shuttle can<br />
mount the powerful Haven shield…which is the same shield most combat aerospace fighters use.<br />
This makes it very hard to kill compared to the Apteryx. The additional cargo space and modx slot<br />
are also welcome to aspiring trader pilots. Therefore, it is a semi-decent upgrade for the trademinded<br />
Octavian until he can acquire a Buzzard. Don’t try taking on the Conflux hordes in this<br />
ship, though.<br />
S-3<br />
39