THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Apteryx<br />
Classification: Shuttle/Ultra-Light Fighter<br />
Power plant: Centerfuge MK3 (size 2)<br />
Engines: Guzzler x 1 (size 3)<br />
Radar: Chime (24000 meter range) (size 1)<br />
Shield: Shelter (6009mm equivalent), Deflector (5700mm equivalent) (size 1)<br />
Armor: 9000mm<br />
Capacitor: Spore, Jug, Seed if using lower-power lasers (size 2)<br />
Laser Config: Medium Lasers x 2, ER Lasers x 2 (note below)<br />
Ammo Config: Straker x 2<br />
Missiles (# x size): 2x2<br />
MODx: 2<br />
ECM: 1<br />
Speed (nor/ab/ff): 360/410/710 MPS<br />
Acceleration: 105.3 (laser), 96.5 (Straker) kN/kg<br />
Yaw/Pitch/Roll: 80/90/70 DPS<br />
Cargo: 1 m³<br />
Notes:<br />
The Apteryx is hands down the best combat ship available to rank 0 pilots in all three national<br />
navies. When its chassis is fully upgraded, the ‘Ape’ can kill any conflux up to C5 with ease (and<br />
notorious are the pilots who have brought down Krakens in them). Against other faction<br />
shuttles… it performs ruthlessly. It is very nimble and easy to maneuver, allowing pilots to dodge<br />
incoming projectile-based weaponry with ease. Many Apteryx pilots prefer to stay in this ship until<br />
the Raven class Light Fighter is available. It should be noted that like many lighter Octavian craft,<br />
the Apteryx does not possess the proper power plant for utilizing Octavian-manufactured<br />
weaponry to its fullest. Although such guns are often in short supply in these war-torn days, Ape<br />
pilots should consider using other kinds of lasers. Also of note is its missile mounts – the Ape can<br />
mount full anti-fighter missiles, giving it a much heavier punch than most “shuttle” classes.<br />
S-2<br />
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