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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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FACTIONS<br />

Solrain:<br />

Medium-fast ships, heavy, fast-recharging shields. A little light on firepower, lots<br />

of flexibility in ship loadout because of a large number of MODx slots. (MODx are<br />

worth reading up on in JOSSH). All Solrain ships have buckets of cargo space...<br />

the Solrain Fighter-class ship, the Intensity can carry a full set of equipment in<br />

it's hold to re-equip a downed squadmate. The Solrain Bomber and Medium<br />

Fighter are top-of-the-line, and they have a good Light Transport as well. Solrain<br />

ships are fairly forgiving for a new pilot; the glut of Flashfire MODxes they can<br />

equip can ensure their survival in situations where any other ship would be<br />

gunned down before it could escape. Solrain ships often utilize hit and run<br />

techniques in combat to gain the maximum advantage from their fast-recharging<br />

shields. Solrain ships can generally re-equip to a fairly good degree from their<br />

home stations. Solrain are typically RPed (Roleplayed) as greedy, profiteering<br />

traders. Which they are. Assassins, Mercenaries, Pirates, Traders, or<br />

Factionalists. To piss off a Solrain pilot, call him a Smurf.<br />

Quantar:<br />

Usually have the fastest ships in a given class. They also have a medium loadout<br />

of MODx slots. Quantar ships rely on maneuvrability to evade incoming fire;<br />

the Quantar fighters, the Typhoon, is an ideal wolf-pack ship. Their speed can<br />

carry them out of most trouble; only scouts or an Intensity can really catch them<br />

up, and if you are a skilled pilot, you can evade and escape from those also. The<br />

Quantar level-3 ship, the Gust, is an amazing combat vehicle simply because it is<br />

so small. It is almost impossible to hit with ammo weapons, and can accelerate<br />

amazingly quickly, plus can spin on a dime. The Quantar cargo tow is slower<br />

than the others, and is generally felt to be sub-standard. The Quantar Light<br />

Transport frankly kicks ass. It can carry the same number of missiles as a<br />

Solrain Bomber, and boasts two large-size gunmounts as well as a decent turn of<br />

speed and hefty armour. The Quantar Medium Fighter and Bomber both rock as<br />

well. Quantar ships require a high level of skill to get one-on-one kills against a<br />

ship of equivalent type, but they are very good in wolfpacks. Quantar ships<br />

usually have more armour than Solrain ships, but the same shielding as Octavian<br />

ships (less ) One problem with the Quantar fighter is it's reliance on a<br />

powerplant from Amanath, that is massively expensive and requires a trip<br />

through dangerous unregulated space to obtain. Quantar combat squads are<br />

normally RPed as religious zealots. There are, of course, plenty of Quantar<br />

traders and factionalists as well. And miners. Miners are wierdos. The derogatory<br />

name for a Quantar is "Rocklicker" or something of this vien.

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