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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Engines<br />

Engines provide the thrust needed to propel you ship forward. Your<br />

main engine system is also hooked into your braking thruster<br />

subsystem, and the strength of one directly affects the other.<br />

Radar<br />

Radar allows you to keep an eye on the activities taking place in your<br />

vicinity. The better your radar, the greater your range. Different objects<br />

will appear in different colors, to make them easily identifiable.<br />

Asteroids are gray, faction ships are their respective faction colors,<br />

stations are yellow and jumpgates are light blue.<br />

ECM<br />

Electronic Counter Measures, or "jammers", distort the signals emitted<br />

by the radar systems other ships receive about your vessel. By<br />

distorting these 'scans' the effective range of enemy radar is reduced.<br />

While these devices will not make you invisible, they will make it much<br />

harder for other pilots or enemies to spot you and pinpoint your<br />

location.<br />

Capacitors<br />

Capacitors are energy storage devices that hold a charge which can<br />

be used to power your guns. This is a vital piece of equipment since<br />

so many of the weapons systems require such a large amount of<br />

power to fire. Keep in mind that the more guns you mount, the more<br />

energy you'll need. Sometimes it may be more effective to mount only<br />

one powerful gun instead of several weaker ones.<br />

Shields<br />

The shields module's main function of is to protect the hull of a ship<br />

from any outside damage. This includes not only enemy fire, but also<br />

collisions with other objects. Like all equipment, shields need energy<br />

to function. Each time your shields take damage they loose some of<br />

their power and then slowly recharge. Once shields are depleted your<br />

hull will take direct damage. Your hull is still protected by armor, but<br />

several direct hits will eventually destroy any ship.<br />

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