THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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4. Ice Ore (c1600-2000**)<br />
cobalt, boron, lithium and water.<br />
5. Common Ore (c1000-1200**)<br />
chromium, magnesium, copper, aluminum, zinc, titanium, and iron.<br />
**usually goes for (the stated cr amt) per unit depending on what faction station<br />
you're at (Quantar stations usually pay the least); Also note that each asteroid type<br />
has it's own composition of all 5 types (radore;semiore;precore;iceore;common):<br />
• rad roid (49%;9%;5%;1%;36%)<br />
• semi roid (1%;63%;3%;1%;32%)<br />
• prec roid (2%;2%;43%;1%;52%)<br />
• ice roid (1%;1%;1%;96%;1%)<br />
• common roid (1%;1%;3%;2%;93%)<br />
*note that these aren't covered in this thread*<br />
approaching a roid: k...I tend to approach roids in a spiral, getting ever closer, but not ever<br />
pointing directly at the roid in question...I've died way too much overcompensating on a direct<br />
run...But, if yer daring, i find with the starter shield you can ram into a roid going 20 velocity<br />
and you'll be okay at 35% shields.<br />
You cannot target roids in the radar, the maximum range you can see them is 10,000<br />
distance, but at least these types are permanently fixed in place. Though not really important,<br />
except maybe for more advanced mining, is the mining laser ranges. (i deal with this in the<br />
advanced mining thread)<br />
Docking 101:uhhhhh...pretty sure pitch/yaw/roll is NOT affected by hauling cargo. Also point<br />
out that the best turning rate is left/right (Yaw); Hauling 2 units of common ore has mass<br />
equal to your Storm class ship. The importance of coming to a FULL stop cannot be<br />
emphasized enough (coming from me, who routinely thought that hotdogging it into the<br />
docking rings was considered "Cool" and would win me respect from my peers, i hope you<br />
learn that discretion is considered the better part of valour by all pilots when docking)<br />
The storm with money engines slows a 2 unit haul reasonably quickly...As for optimal<br />
approach vectors? Well, assuming you have a rotacol, the best routes for docking are:<br />
QuantarCore 6000m distance<br />
SolrainCore 6000m distance<br />
(docking is a no brainer once you approach from that position)<br />
Also. Do remember that your average haul will have a mass almost equal to your Storm class<br />
vessel. (all ore types, except ice have the same mass - heavy)<br />
Upgrading your ship: http://www.mindphyre.com/UMEC/PIC/JG/shipsnov2001/QuantMiner.jpg<br />