THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Artifact Coordinates<br />
Arti-coords are simple to get your hands on, just go to Quorx's arty patterns and use<br />
the pattern generator. Make sure to generate patterns for the right radar size, and<br />
for the US server. (EU artifacts spawn differently)<br />
so, how to use the patterns?<br />
A pattern is a series of coordinates in the sector, and if you travel from the first<br />
coordinate to the second and so on, until you reach the first cords again, you will<br />
have covered a large part of the volume of space that the artifact might have<br />
spawned within, with your radar. (A huge hollow sphere) How much of this volume<br />
you covered, is listed for each pattern in the generator, usually 80% or more is<br />
enough, as long as you keep a more thorough pattern at hand, if the artifact<br />
happens to spawn outside those 80%<br />
You follow the pattern by equipping a rotacol, and heading out to the sector you<br />
want to hunt in. then type "/rotacol x.xx y.yy z.zz".<br />
Now search through the available radar targets, and you will find one named<br />
"rotacol", that’s the spot. Head out to within 1km of it, and type the coordinates for<br />
the next point in the pattern, and go for it. Repeat this until you find an artifact or<br />
reach node 1 again.<br />
As soon as you travel one whole lap on the pattern without seeing a single artifact,<br />
you should change to a pattern with more points in it, thus having greater volume<br />
coverage.<br />
Once you find that arty, you can revert to your first pattern again.<br />
Remember that its the "legs" of the arty pattern that is important, not the end<br />
points, so unless you have traveled all the legs, even if you have visited all the<br />
points, you wont have searched through all of the pattern.<br />
(For example, you are done with a 4 point pattern when you have traveled in a<br />
straight line between points 1 and 2, AND 2 and 3, AND 3 and 4, AND 4 and 1. (