THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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1. First, identify what is required to make Purgs, and where they are made.<br />
Then find out what is required to make each of those required commodities, and<br />
where they are all made. Progressively work backwards through the full<br />
production history, until you are familiar with everything that might be needed.<br />
Hint: JOSSH is useful for this.<br />
2. Now, examine the current stock of required commodities at producing<br />
stations. Do this first for those immediately required to produce Purgs. Do this<br />
for all three producing stations. Find out what is available on the station market<br />
and what is not, and what size any existing stockpiles are. Discount very small<br />
stock levels (under 100 units) since these may not last long enough for you to<br />
use them. Hint: You could fly to all the stations in question, but the use of<br />
inventory tracking utilities will save time.<br />
3. There are other factors in station choice, but for now, use the station that is<br />
missing the smallest number of commodities.<br />
4. Next, find out if any of the missing commodities are stockpiled at any of their<br />
production stations. If they are, all you will need to do is fetch them. Note:<br />
Normally avoid stripping commodities from non-producing stations. You will be<br />
making it harder for someone else to produce another item. You will also<br />
probably lose money. A possible exception is where the commodity has no use<br />
in production where it is found.<br />
5. If a commodity is not available at a producing station, you will need to first<br />
concentrate your efforts on producing that commodity. Again, identify what is<br />
missing at the production stations, and fill the smallest set of gaps at one<br />
station.<br />
Missing Commodities<br />
Assume that Barium and Fuel Cells are missing from the station we intend to<br />
produce Purgs at.<br />
The nearest producing station for Barium is Klatsches Hold, where there is<br />
plenty stockpiled. All we need to do is transport it to the Purg production station.<br />
Assume Fuel Cells are not available at any Octavius station. However,<br />
Chemicals, Gallium and Phosphorous are available at Octavius Core. So, by<br />
shipping Silicon from Klatsches Hold to Octavius Core, we can start the<br />
production of Fuel Cells at Octavius Core, which we can then buy up and<br />
transport to the station where we are making Purgs.<br />
6. Now assemble all the required commodities for Purgs at the production<br />
station, by transporting those that are missing from the current market inventory<br />
of the production station to that station. At this stage, assume the same<br />
proportion of each commodity is needed to make one Purg. Assemble as much<br />
as you can: four or five units of everything is adequate, but a hundred of each<br />
will give you more scope for experimentation and will, ultimately, create more<br />
missiles. There is scope here to involve other pilots - particularly if you need to<br />
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