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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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1. First, identify what is required to make Purgs, and where they are made.<br />

Then find out what is required to make each of those required commodities, and<br />

where they are all made. Progressively work backwards through the full<br />

production history, until you are familiar with everything that might be needed.<br />

Hint: JOSSH is useful for this.<br />

2. Now, examine the current stock of required commodities at producing<br />

stations. Do this first for those immediately required to produce Purgs. Do this<br />

for all three producing stations. Find out what is available on the station market<br />

and what is not, and what size any existing stockpiles are. Discount very small<br />

stock levels (under 100 units) since these may not last long enough for you to<br />

use them. Hint: You could fly to all the stations in question, but the use of<br />

inventory tracking utilities will save time.<br />

3. There are other factors in station choice, but for now, use the station that is<br />

missing the smallest number of commodities.<br />

4. Next, find out if any of the missing commodities are stockpiled at any of their<br />

production stations. If they are, all you will need to do is fetch them. Note:<br />

Normally avoid stripping commodities from non-producing stations. You will be<br />

making it harder for someone else to produce another item. You will also<br />

probably lose money. A possible exception is where the commodity has no use<br />

in production where it is found.<br />

5. If a commodity is not available at a producing station, you will need to first<br />

concentrate your efforts on producing that commodity. Again, identify what is<br />

missing at the production stations, and fill the smallest set of gaps at one<br />

station.<br />

Missing Commodities<br />

Assume that Barium and Fuel Cells are missing from the station we intend to<br />

produce Purgs at.<br />

The nearest producing station for Barium is Klatsches Hold, where there is<br />

plenty stockpiled. All we need to do is transport it to the Purg production station.<br />

Assume Fuel Cells are not available at any Octavius station. However,<br />

Chemicals, Gallium and Phosphorous are available at Octavius Core. So, by<br />

shipping Silicon from Klatsches Hold to Octavius Core, we can start the<br />

production of Fuel Cells at Octavius Core, which we can then buy up and<br />

transport to the station where we are making Purgs.<br />

6. Now assemble all the required commodities for Purgs at the production<br />

station, by transporting those that are missing from the current market inventory<br />

of the production station to that station. At this stage, assume the same<br />

proportion of each commodity is needed to make one Purg. Assemble as much<br />

as you can: four or five units of everything is adequate, but a hundred of each<br />

will give you more scope for experimentation and will, ultimately, create more<br />

missiles. There is scope here to involve other pilots - particularly if you need to<br />

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