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THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Every faction station that produces items requires Electronics for something, so<br />

once Electronics have been produced, there are plenty of places to take them.<br />

Most commodities are ultimately used in the production of equipment which<br />

pilots then use and (inevitably) lose. This theoretically creates a balanced<br />

universe, where traders are genuinely needed to maintain the operations of<br />

combat orientated pilots. In strategic terms there is a purpose to trading,<br />

beyond just moving things for the fun of it. That can create a lot of depth of<br />

gameplay, which is why some of us like JumpGate ;-) .<br />

Electronics Part V<br />

Electronics are used directly to produce a few high-end guns (such as Barraks,<br />

Featherfires and Hitmen), all missiles, targeting computers, scanners and<br />

cameras.<br />

Electronics are used indirectly in other items of equipment, since Electronics<br />

are required to make RF Transceivers. RF Transceivers are primarily required<br />

for radars and Beacon Control Units.<br />

It is possible to launch without something made from Electronics, but it's a<br />

brave pilot that does so.<br />

Electronics on their own are of no use to pilots. However, if you can use<br />

Electronics to produce an item of equipment which is in constant shortage, you<br />

suddenly become useful to other pilots. Understanding that role opens up a<br />

number of interesting career paths.<br />

11. Self Training<br />

Time to put all that into practice: I want you to make and sell Purgatory missiles<br />

(Purgs).<br />

This exercise presumes that Purgs are not already in production everywhere,<br />

and ideally not available on any public market. I cannot foresee the state of your<br />

economy: These are popular missiles that tend to be in shortage, but yet they<br />

can be produced and purchased by poorer middle-ranking pilots, which is why I<br />

suggest using them. On the EU server Purgs are now only made using a<br />

Custom Producer, so are no longer a good example. Much of the method<br />

outlined below will work as a training exercise regardless of what the item is,<br />

although it is ultimately pointless to produce something that is already overstocked,<br />

so try and find something which is poorly stocked but still produced at<br />

conventional stations.<br />

For this training, you will need to be at least rank 12, flying a fast transport or<br />

larger. Larger cargo capacity ships will give more scope for experimentation.<br />

You should have several hundred thousand credits available - preferably a<br />

million or more. You must have at least political rating 28 with Quantar. Good<br />

political rating everywhere else will help, particularly with Octavius.<br />

151

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