THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Producer: (Base_Price) * (1+ (1 - Stock/2000)*0.03)<br />
Neutral: (Base_Price) * (1 + (1 - Stock/2000)*0.05) + 200<br />
Consumer: (Base_Price) * (1 + (1 - Stock/2000)*0.07) + 500<br />
6. Cargo Missions<br />
Cargo missions involve finding a specific commodity, purchasing it, taking it to<br />
another station, and selling it onto that station's market to complete the mission.<br />
Only one unit of the commodity must be sold to complete the mission.<br />
Additional experience and credits are paid for additional units (the maximum<br />
number of additional units that may count towards the mission are shown in the<br />
mission description - this varies by rank). Sell everything at once to maximise<br />
bonuses.<br />
It will not always be profitable to undertake the mission. Evaluate the cost<br />
involved carefully before taking a cargo mission, particularly one for a high<br />
value commodity.<br />
Cargo missions are made available from a station producing a commodity and<br />
with more than one unit of that commodity in stock, to a station that demands<br />
that commodity but does not produce it and currently has less than 2000 units<br />
available (later condition may not apply to US server). Most stations make<br />
demands based on economic needs (see Demand and Supply below). Depots<br />
and neutral stations make some irrational demands. Cargo missions can never<br />
be taken from Depots (no production) or neutral stations (no mission computer).<br />
Brokering may be used to for fill a cargo mission. This involves taking the<br />
mission and flying to the destination without the cargo. On arrival, another pilot<br />
trades the commodity to you. You then sell to complete the mission. While in<br />
the station, you can place cargo on the floor, which effectively increases cargo<br />
space by 25 units. This increases the volume that small ships can sell to<br />
complete the mission above what they could have transported there<br />
themselves: Particularly useful for lower ranking pilots. Unfortunately brokering<br />
of cargo is difficult to organise for conventional cargo missions, mostly because<br />
the commodity is not available at the destination.<br />
Faction missions are often missions involving the delivery of cargo. They<br />
encourage organisation and brokering. Commodities sold as part of a faction<br />
mission are not immediately placed in the station's hidden inventory. Missions<br />
often request commodities that are available at the destination station.<br />
Brokering is therefore easier for faction missions. Faction missions are<br />
conventionally organised across f5 channels - first letter of faction, followed by<br />
bld - for example qbld for the Quantar faction mission.<br />
Faction Mission Brokering<br />
Faction missions are often designed to undertake reconstruction projects - often<br />
new buildings, equipment, or technology. Brokerage speeds up the completion<br />
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