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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Producer: (Base_Price) * (1+ (1 - Stock/2000)*0.03)<br />

Neutral: (Base_Price) * (1 + (1 - Stock/2000)*0.05) + 200<br />

Consumer: (Base_Price) * (1 + (1 - Stock/2000)*0.07) + 500<br />

6. Cargo Missions<br />

Cargo missions involve finding a specific commodity, purchasing it, taking it to<br />

another station, and selling it onto that station's market to complete the mission.<br />

Only one unit of the commodity must be sold to complete the mission.<br />

Additional experience and credits are paid for additional units (the maximum<br />

number of additional units that may count towards the mission are shown in the<br />

mission description - this varies by rank). Sell everything at once to maximise<br />

bonuses.<br />

It will not always be profitable to undertake the mission. Evaluate the cost<br />

involved carefully before taking a cargo mission, particularly one for a high<br />

value commodity.<br />

Cargo missions are made available from a station producing a commodity and<br />

with more than one unit of that commodity in stock, to a station that demands<br />

that commodity but does not produce it and currently has less than 2000 units<br />

available (later condition may not apply to US server). Most stations make<br />

demands based on economic needs (see Demand and Supply below). Depots<br />

and neutral stations make some irrational demands. Cargo missions can never<br />

be taken from Depots (no production) or neutral stations (no mission computer).<br />

Brokering may be used to for fill a cargo mission. This involves taking the<br />

mission and flying to the destination without the cargo. On arrival, another pilot<br />

trades the commodity to you. You then sell to complete the mission. While in<br />

the station, you can place cargo on the floor, which effectively increases cargo<br />

space by 25 units. This increases the volume that small ships can sell to<br />

complete the mission above what they could have transported there<br />

themselves: Particularly useful for lower ranking pilots. Unfortunately brokering<br />

of cargo is difficult to organise for conventional cargo missions, mostly because<br />

the commodity is not available at the destination.<br />

Faction missions are often missions involving the delivery of cargo. They<br />

encourage organisation and brokering. Commodities sold as part of a faction<br />

mission are not immediately placed in the station's hidden inventory. Missions<br />

often request commodities that are available at the destination station.<br />

Brokering is therefore easier for faction missions. Faction missions are<br />

conventionally organised across f5 channels - first letter of faction, followed by<br />

bld - for example qbld for the Quantar faction mission.<br />

Faction Mission Brokering<br />

Faction missions are often designed to undertake reconstruction projects - often<br />

new buildings, equipment, or technology. Brokerage speeds up the completion<br />

144

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