THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Tax rate can be calculated in-game by comparing the price displayed below an<br />
item on the main market screen, with the price shown when you click on the<br />
item prior to purchasing it. The difference is the tax paid, from which you can<br />
calculate the tax rate.<br />
Political rating is important initially because it is the main factor affecting<br />
taxation.<br />
All purchases from station markets are taxed. Sales are not taxed. Commodities<br />
have a base tax rate of 1%. Equipment has a base tax rate of 10%.<br />
At 0 political rating, the base rate is modified by +2%: Pilots with 0 political<br />
rating pay 3% tax of commodities and 12% on equipment. At political rating 125<br />
(the highest), the base rate is modified by -0.5%: Pilots with 125 political rating<br />
pay just 0.5% on commodities.<br />
Tax rate is modified by other factors, not all of which are fully understood. The<br />
most obvious other factor is the number of beacons held by your faction. Each<br />
beacon counts for a 0.01% reduction in the tax paid. So, a pilot with political<br />
rating 125, whose faction holds 50 beacons typically pays no tax on<br />
commodities. It is not (currently) possible to have a negative tax rate.<br />
Dangers of Trading at High Tax Rates<br />
Our Solrain Premia pilot has received a donation of 400,000 credits from a<br />
passing veteran. They decide to buy four units of Radium at Outpost and<br />
transport them to Hyperial. The market price to Outpost is 81,300 credits a unit,<br />
and Hyperial pays 84,000 credits. Great - a profit of 2,700 each. However, our<br />
new trader has a 0 political rating with Octavius. This means they are paying<br />
about 3% taxation on the purchase of Radium at Outpost. So, the actual price<br />
they pay is around 83,700 credits a unit, which gives less profit overall than the<br />
Water they shipped in earlier, but for a lot more effort.<br />
Rule of thumb: Generally, the cheaper the commodity, the greater the profit<br />
margin, the safer it is to trade with low political rating.<br />
Equipment is rarely profitable when sold via station markets. In addition,<br />
equipment is not insured whilst being transported as cargo, so deaths are very<br />
expensive. Inexperienced pilots should avoid the transport of equipment.<br />
Rank is primarily relevant to commodity traders because it restricts the<br />
availability of ships, and to a lesser extent, equipment. Lower ranking pilots can<br />
only access shuttles, which have small cargo capacities, as well as other<br />
disadvantages such as slow speed and poor defences. This varies slightly by<br />
faction, but generally: A level 21 pilot can potentially purchase a ship with ten<br />
times the capacity of the best ship available to pilots below level 10. Level 26<br />
pilots can purchase a ship with ten times the capacity of the level 21 ship.<br />
Largest Available Cargo Ships by Rank<br />
141