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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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That is the basis of a simple trading system: Pilots purchase an item at one<br />

station, transport it to another station where they expect the price is higher, and<br />

hopefully sell for a profit. Such a concept should be familiar to anyone with<br />

previous experience of 'Elite style' space simulation games.<br />

Simple Trading Example<br />

A relatively new Solrain Premia pilot has 7,000 credits available, and four cargo<br />

spaces. They buy four units of Water from the Wake station market for about<br />

1,550 credits each. They launch and fly to Outpost station. On docking they sell<br />

the four units of Water to the station market for about 2,100 credits each. They<br />

have made a total profit of 2,200 credits.<br />

Most stations have two other markets: (1) A private hidden inventory, used by<br />

the station to store certain commodities. (2) Inventory held by other pilots that<br />

are docked - in their ships, on the station floor, or (in the case of storage<br />

depots) in store. The private hidden inventory cannot be seen, nor can items be<br />

purchased from it. Inventory held by other pilots cannot be seen, but can<br />

normally be traded between consenting pilots.<br />

4. Rank, Political Rating and Taxation<br />

Every item has a minimum rank and political rating that must be met in order for<br />

the item to be purchased by a pilot.<br />

Rank is constant through the galaxy. Rank is gained by gaining experience.<br />

Experience is gained by completing missions, killing conflux, collecting medals,<br />

holding beacons, retrieving artifacts, and a few other things.<br />

Political rating varies by faction. The rating used is that for the faction owning<br />

the station where you are purchasing items. Political rating is not relevant at<br />

neutral (unregulated) stations. Political rating is gained by completing missions<br />

for a faction. Each successful mission adds 3 political rating for that faction,<br />

regardless of the type or difficulty of the mission. Political rating over 100<br />

decays by about one point per hour online. Unlawful hostile acts reduce political<br />

rating dramatically, potentially to -100.<br />

All commodities have a minimum of rank 0 and political rating 0. All new pilots<br />

may purchase any commodity if they have the cash to do so. Equipment varies<br />

greatly. Only half of all equipment can be purchased at 0 rank and political<br />

rating, and that's mostly the worst stuff.<br />

Items can always be sold, regardless of rank and political rating.<br />

Know Your Political Rating and Tax Rate<br />

Political rating can be seen on your JOSSH profile. In game, it can be seen<br />

whilst docked at a station: Click the slider bar at the bottom of the screen.<br />

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