THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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That is the basis of a simple trading system: Pilots purchase an item at one<br />
station, transport it to another station where they expect the price is higher, and<br />
hopefully sell for a profit. Such a concept should be familiar to anyone with<br />
previous experience of 'Elite style' space simulation games.<br />
Simple Trading Example<br />
A relatively new Solrain Premia pilot has 7,000 credits available, and four cargo<br />
spaces. They buy four units of Water from the Wake station market for about<br />
1,550 credits each. They launch and fly to Outpost station. On docking they sell<br />
the four units of Water to the station market for about 2,100 credits each. They<br />
have made a total profit of 2,200 credits.<br />
Most stations have two other markets: (1) A private hidden inventory, used by<br />
the station to store certain commodities. (2) Inventory held by other pilots that<br />
are docked - in their ships, on the station floor, or (in the case of storage<br />
depots) in store. The private hidden inventory cannot be seen, nor can items be<br />
purchased from it. Inventory held by other pilots cannot be seen, but can<br />
normally be traded between consenting pilots.<br />
4. Rank, Political Rating and Taxation<br />
Every item has a minimum rank and political rating that must be met in order for<br />
the item to be purchased by a pilot.<br />
Rank is constant through the galaxy. Rank is gained by gaining experience.<br />
Experience is gained by completing missions, killing conflux, collecting medals,<br />
holding beacons, retrieving artifacts, and a few other things.<br />
Political rating varies by faction. The rating used is that for the faction owning<br />
the station where you are purchasing items. Political rating is not relevant at<br />
neutral (unregulated) stations. Political rating is gained by completing missions<br />
for a faction. Each successful mission adds 3 political rating for that faction,<br />
regardless of the type or difficulty of the mission. Political rating over 100<br />
decays by about one point per hour online. Unlawful hostile acts reduce political<br />
rating dramatically, potentially to -100.<br />
All commodities have a minimum of rank 0 and political rating 0. All new pilots<br />
may purchase any commodity if they have the cash to do so. Equipment varies<br />
greatly. Only half of all equipment can be purchased at 0 rank and political<br />
rating, and that's mostly the worst stuff.<br />
Items can always be sold, regardless of rank and political rating.<br />
Know Your Political Rating and Tax Rate<br />
Political rating can be seen on your JOSSH profile. In game, it can be seen<br />
whilst docked at a station: Click the slider bar at the bottom of the screen.<br />
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