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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Basic Jumpgate Economy Theory<br />

1. Introduction<br />

This document is intended to give a basic introduction to trading and the<br />

economy in JumpGate.<br />

It aims to introduce newer pilots to the most basic concepts, and encourages<br />

more experienced pilots to think beyond the obvious trading features in the<br />

game. This guide does not cover more advanced strategies, piloting or ship<br />

equipment, nor provide a robust mathematical analysis of 'the economy'. It does<br />

not explicitly tell you 'how to do it', although it does include some examples.<br />

It starts by examining price/profit based trading and cargo missions, then looks<br />

further at demand, supply and production based trading. Boxed text indicates<br />

an example or more detailed explanation of a concept. Like many aspects of<br />

the game, trading and the economy are complex: far more complex than it may<br />

at first seem. Consequently, nobody has a perfect understanding of the subject<br />

- including the author.<br />

Version 1.02, 1 October 2003. Updated information on Custom Producers and<br />

pricing.<br />

2. Credits and Legal<br />

This guide was written by Tim (timski) Howgego, copyright 2001-2003. Errors<br />

and suggestions should be reported to tim (at) capsu (dot) org . Please put<br />

"Jumpgate" somewhere in the email subject field. Contributors are noted with<br />

the relevant text. Special thanks to baadf00d and Xindaan. This document is in<br />

the public domain: You may copy and repost this guide, but the content of the<br />

document, including the credits, must remain unchanged. Jumpgate copyright<br />

(c) 1999-2003 NetDevil Ltd. Other trademarks and copyright are owned by their<br />

respective trademark and copyright holders.<br />

3. Markets and Stations<br />

Every station has a public market screen. This screen lists items in the station's<br />

public inventory, with quantities and prices. These items are available for<br />

purchase by any pilot with the required rank, political rating and cash.<br />

Items are divided into categories - the important split is between commodities<br />

and ship equipment. Commodities are materials produced by stations which<br />

cannot be equipped to ships.<br />

Different stations have different volumes of different items available. Prices vary<br />

between certain stations. Stations will always buy an item, but not always at a<br />

profit.<br />

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