THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Basic Jumpgate Economy Theory<br />
1. Introduction<br />
This document is intended to give a basic introduction to trading and the<br />
economy in JumpGate.<br />
It aims to introduce newer pilots to the most basic concepts, and encourages<br />
more experienced pilots to think beyond the obvious trading features in the<br />
game. This guide does not cover more advanced strategies, piloting or ship<br />
equipment, nor provide a robust mathematical analysis of 'the economy'. It does<br />
not explicitly tell you 'how to do it', although it does include some examples.<br />
It starts by examining price/profit based trading and cargo missions, then looks<br />
further at demand, supply and production based trading. Boxed text indicates<br />
an example or more detailed explanation of a concept. Like many aspects of<br />
the game, trading and the economy are complex: far more complex than it may<br />
at first seem. Consequently, nobody has a perfect understanding of the subject<br />
- including the author.<br />
Version 1.02, 1 October 2003. Updated information on Custom Producers and<br />
pricing.<br />
2. Credits and Legal<br />
This guide was written by Tim (timski) Howgego, copyright 2001-2003. Errors<br />
and suggestions should be reported to tim (at) capsu (dot) org . Please put<br />
"Jumpgate" somewhere in the email subject field. Contributors are noted with<br />
the relevant text. Special thanks to baadf00d and Xindaan. This document is in<br />
the public domain: You may copy and repost this guide, but the content of the<br />
document, including the credits, must remain unchanged. Jumpgate copyright<br />
(c) 1999-2003 NetDevil Ltd. Other trademarks and copyright are owned by their<br />
respective trademark and copyright holders.<br />
3. Markets and Stations<br />
Every station has a public market screen. This screen lists items in the station's<br />
public inventory, with quantities and prices. These items are available for<br />
purchase by any pilot with the required rank, political rating and cash.<br />
Items are divided into categories - the important split is between commodities<br />
and ship equipment. Commodities are materials produced by stations which<br />
cannot be equipped to ships.<br />
Different stations have different volumes of different items available. Prices vary<br />
between certain stations. Stations will always buy an item, but not always at a<br />
profit.<br />
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