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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Prawn<br />

Prawn: C-22 C-23 C-24<br />

Bounty: 47,000 47,500 48,000<br />

Experience: 8000 8250 8500<br />

Speed: 612 622 632<br />

Shield/Armor: 9000k/?k 9000k/?k 9000k/?k<br />

Gun #/dmg/rng: 2/540k/2200m 2/780k/3000m 2/780k/3000m<br />

Thorn = 635k/1800m; FeatherFire = 810k/2400m; Haven = 15400k<br />

General<br />

The Prawn is very much like a powered up c8 or c9 Kraken. It is a little bit smaller, but like many of the other new Conflux, the<br />

Prawn is extremely fast, making mistakes hard to recover from. Due to this speed and this flux's very small profile, caution is<br />

recommended when engaging.<br />

Advantages<br />

Extraordinary speed<br />

Excellent acceleration<br />

Tiny profile<br />

Excellent maneuvrability<br />

Disadvantages<br />

Weak shields and armor<br />

Poor/Moderate firepower (type A/B)<br />

Tactics<br />

Lasers: Lasers are the safest bet for engaging this flux. Because of its high speed, it can be hard to get a sufficiently straight joust to<br />

hit with slower guns, but thorns allow you to “reach out and touch” this flux from any angle with a reasonable degree of safety.<br />

Fortunately, you only need one shot from quad thorns to make this flux evade, giving you a few extra precious seconds. When<br />

fighting this flux, especially in multiples, the same tactics of kraken fighting apply, but hitting every flux on every pass is absolutely<br />

critical, because of their tendency to run a fighter or bomber down in a matter of seconds.<br />

Ammo: Ammunition based guns can be used with success on this Conflux, but doing your utmost to making a long joust and not<br />

missing on any pass is a key: Remember, if you miss on a joust you will be forced to turn and engage, even if the shot angle is<br />

extremely poor, because you can not run from this flux. That said, if you do get a good run, you can obliterate this flux in one pass<br />

due to its poor shielding and armor.<br />

Novas: Novas are not a safe bet to tackle this flux with. It has an uncanny knack to dodging novas when they get close, making it<br />

very hard to land a shot. Unless you are fast on the perpetual turn, it will mean the flux latching on to you, and you will either be<br />

faced with running (and dying) or turning and firing on a gust-sized 630v flux circling you with lasers from funny angles (that<br />

usually means dying as well)<br />

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />

Fighting multiple shrimp is possible, but very difficult. See Multiple Targets for more info.<br />

Missile Usage<br />

Outruns all classes of missiles, although dive-bombing is possible.<br />

F-16<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

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