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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Nautaloid<br />

Octopus: C-13 C-14 C-15<br />

Bounty: 31,000 33,000 35,000<br />

Experience: 5000 5250 5500<br />

Speed: 433 433 433<br />

Shield/Armor: 8000k/16000k 8000k/16000k 8000k/16000k<br />

Gun #/dmg/rng: 2/540k/2200m 2/420k/4400m 2/780k/3000m<br />

Thorn = 635k/1800m; Barrak = 450k/4400m; FeatherFire = 810k/2400m; Haven = 15400k<br />

General<br />

The Nautaloid is not a very exotic conflux, especially compared to the other conflux that it will often appear along side. It's flight<br />

charactaristics are similar to that of a kraken, but unlike the kraken it has both excellent protection and a reasonable amount of<br />

firepower. Despite this, as long as a pilot is both patient and careful, it is not difficult to bring this conflux down, given a<br />

reasonable amount of time.<br />

Advantages<br />

Moderate shields<br />

Excellent armor<br />

Excellent accuracy (Moderate for c14)<br />

Excellent weapons range (Moderate for c13)<br />

Very good firepower (c15)<br />

Very good acceleration<br />

Very good top speed<br />

Disadvantages<br />

Moderate firepower (c13, c14)<br />

Large profile<br />

Tactics<br />

As mentioned, as long as caution is applied when fighting this flux, it is not excessively difficult to take one down.<br />

Lasers: Both jousting and circle fighting will work with this flux, although some caution in circle fighting is advised when fighting<br />

the laser and ion variants, as they can hurt if you miss a few times in a row. Make sure to get its shields down below 70%, which<br />

will require a few direct hits to accomplish. Also, bear in mind that this flux can hit you from farther out than current TRI lasers<br />

can, so do not allow it to slip out of range for very long. Jousting, with some drift to accomidate the ammo variants of this flux<br />

may take longer, but it is as usual the safest way to engage.<br />

Ammo/Novas: This is a fairly easy flux to kill with ammo. Long jousts will work best and quickly devastate even its heavy armor.<br />

Be wary of immediately turning on the laser and feather variants of this flux, because it can often get in a few shots and damage<br />

your shields before you hit them and make them turn. In addition, this is a very heavy flux, so after it turns, it will drift<br />

signifigantly, making is somewhat harder to land a shot with a slower weapon. If you extend your joust, however, this should not<br />

be a problem.<br />

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />

Fighting multiple octopi is possible, but very difficult. See Multiple Targets for more info.<br />

Missile Usage<br />

Purgatories, although fast enough, failed to hit. Currently testing other types.<br />

F-14<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

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