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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Missile Usage<br />

2 Purgatory or 1 Hellrazor or 1 Morning Star per c6 manta<br />

Kraken<br />

Kraken: C-8 C-9<br />

Bounty: 5,000 6,000<br />

Experience: 2000 2500<br />

Speed: 420 436<br />

Shield/Armor: 9000k/1300k 9000k/1300k<br />

Gun #/dmg/rng: 1/780k/3000m 1/780k/3000m<br />

FeatherFire = 810k/2400m; Haven = 15400k<br />

General<br />

Kraken are the antithesis of the modestly accelerating, ammo-based c7 manta. Kraken have a single, long ranged ion gun, which,<br />

although not quite as accurate, has far greater reach than the c6's laser. Although they hurt much less than a c7 in a straight joust,<br />

they make up for it with tiny profile and extremely high acceleration. If you do not force a krak to slide, it is quite possible that it<br />

will turn around and hit you as you accelerate away from it on your joust. However, even the phoenix heavy fighter's cruise is faster<br />

than a kraken at cruise speed, so it is not difficult to outrun them once you get some distance.<br />

Advantages<br />

Very good acceleration<br />

Excellent turn rate<br />

Excellent accuracy<br />

Excellent weapon range<br />

Tiny profile<br />

Moderate shields and armor<br />

Disadvantages<br />

Moderate top speed<br />

Moderate firepower<br />

Tactics<br />

Fighting a kraken takes a similar jousting style to that of a manta, but longer jousts are recommended, to help keep the kraken<br />

going straight, making it much easier to hit. Regardless of your gun type, circle fighting a kraken is never advised. With its<br />

extremely high circle speed and tiny profile, it is very hard to score consistent hits on a circling kraken, and it is almost impossible<br />

to escape a failed circle without using flashfires or taking very heavy damage.<br />

The trick to killing kraken with ammo weapons is just scoring consistent hits on them, which is hard, because unlike other c1-c7s,<br />

when kraken evade, they really evade. They essentially turn on rails, making it far harder to score multiple hits on them than mantas<br />

or snails.<br />

When using novas (or serializers) the trick to totally destroying kraken is to wait until they are very close to you. If you wait until at<br />

least 2000-3000m to open fire, it is possible to score multiple hits on them, even when they evade, because they are so close. With<br />

novas, only a few hits are needed. It is very easy to one pass kraks this way.<br />

Although it is possible to laser kraken, it is usually a fair bit harder than using ammo, because a laser's short range and long shot<br />

delay mean that you only have a few shots to hit the kraken on your joust, so good accuracy is needed. Successfully circle fighting a<br />

kraken requires very good aim. Kraken will miss you from very long range or at a steep angle.<br />

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />

Fighting multiple kraken is possible, but more difficult. See Multiple Targets for more info.<br />

Missile Usage<br />

2 Purgatory or 1 Morning Star per kraken<br />

F-12<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

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