THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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Missile Usage<br />
2 Purgatory or 1 Hellrazor or 1 Morning Star per c6 manta<br />
Kraken<br />
Kraken: C-8 C-9<br />
Bounty: 5,000 6,000<br />
Experience: 2000 2500<br />
Speed: 420 436<br />
Shield/Armor: 9000k/1300k 9000k/1300k<br />
Gun #/dmg/rng: 1/780k/3000m 1/780k/3000m<br />
FeatherFire = 810k/2400m; Haven = 15400k<br />
General<br />
Kraken are the antithesis of the modestly accelerating, ammo-based c7 manta. Kraken have a single, long ranged ion gun, which,<br />
although not quite as accurate, has far greater reach than the c6's laser. Although they hurt much less than a c7 in a straight joust,<br />
they make up for it with tiny profile and extremely high acceleration. If you do not force a krak to slide, it is quite possible that it<br />
will turn around and hit you as you accelerate away from it on your joust. However, even the phoenix heavy fighter's cruise is faster<br />
than a kraken at cruise speed, so it is not difficult to outrun them once you get some distance.<br />
Advantages<br />
Very good acceleration<br />
Excellent turn rate<br />
Excellent accuracy<br />
Excellent weapon range<br />
Tiny profile<br />
Moderate shields and armor<br />
Disadvantages<br />
Moderate top speed<br />
Moderate firepower<br />
Tactics<br />
Fighting a kraken takes a similar jousting style to that of a manta, but longer jousts are recommended, to help keep the kraken<br />
going straight, making it much easier to hit. Regardless of your gun type, circle fighting a kraken is never advised. With its<br />
extremely high circle speed and tiny profile, it is very hard to score consistent hits on a circling kraken, and it is almost impossible<br />
to escape a failed circle without using flashfires or taking very heavy damage.<br />
The trick to killing kraken with ammo weapons is just scoring consistent hits on them, which is hard, because unlike other c1-c7s,<br />
when kraken evade, they really evade. They essentially turn on rails, making it far harder to score multiple hits on them than mantas<br />
or snails.<br />
When using novas (or serializers) the trick to totally destroying kraken is to wait until they are very close to you. If you wait until at<br />
least 2000-3000m to open fire, it is possible to score multiple hits on them, even when they evade, because they are so close. With<br />
novas, only a few hits are needed. It is very easy to one pass kraks this way.<br />
Although it is possible to laser kraken, it is usually a fair bit harder than using ammo, because a laser's short range and long shot<br />
delay mean that you only have a few shots to hit the kraken on your joust, so good accuracy is needed. Successfully circle fighting a<br />
kraken requires very good aim. Kraken will miss you from very long range or at a steep angle.<br />
For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />
Fighting multiple kraken is possible, but more difficult. See Multiple Targets for more info.<br />
Missile Usage<br />
2 Purgatory or 1 Morning Star per kraken<br />
F-12<br />
Copyright © by Conflux War Command Center All Right Reserved.<br />
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