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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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“slide”) meaning that they try and evade your fire by turning and applying afterburner. Although this can make them harder to hit,<br />

they also are not firing on you in the meantime.) Learning to shoot accurately and consistently is all that it takes to beat a lone<br />

squid.<br />

Attacking a squid with ammunition based weapons is easier than lasers, because ammo has far greater range than the squid’s gun.<br />

Because of this, it is possible to make the squid start to slide before it even fires a shot at you! The trick to using ammunition based<br />

weapons is jousting. This means approaching the target dead on (as seen here), and after hitting the target, continuing to fly straight<br />

for a small distance, and then turning around and repeating. This makes aiming ammo weapons easier, and lessens your time of<br />

exposure to the squid’s laser weapon.<br />

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />

Fighting multiple squid with a shuttle is possible, but considerably more difficult. See Multiple Targets for more info.<br />

Missile Usage<br />

1 Purgatory or 1 Sledge or 3 Cutlasses per squid<br />

Snails<br />

Snail: C-4 C-5<br />

Bounty: 1,250 1,500<br />

Experience: 325 360<br />

Speed: 326 350<br />

Shield/Armor: 7000k/700k 7000k/700k<br />

Gun #/dmg/rng: 3/524k/3400m 3/524k/3400m<br />

LandLord = 740k/3120m; Shelter = 6009k<br />

General<br />

The snail bomber (c4-c5), to pilots that have never fought it before, seems fearsome. It travels faster than the squid, is much larger,<br />

and appears less frequently in regulated space lanes. Despite this, most would agree that a snail is an easier target than a squid,<br />

because despite its large upgrade in firepower, the snail's aim is so poor it can hardly hit anything. Even a junior pilot fighting a<br />

snail smartly can win the day, and without taking much if any damage.<br />

Advantages<br />

Moderate firepower<br />

Moderate shield and armor<br />

Disadvantages<br />

Moderate profile<br />

Poor aim<br />

Poor acceleration<br />

Poor top speed<br />

Tactics<br />

Fighting a snail with lasers is very easy, once you get the hang of it. Never fly right at the snail (i.e. don't joust), and always keep<br />

your speed up. If you do these two things, the snail will rarely hit you. When first approaching the snail, fly at an angle to it until<br />

you are inside your weapons range. Then turn and shoot at it while keeping your throttle up (like this). As long as you keep an eye<br />

on your velocity and don't let it drop to under v75 or so, you will be fine. Don't let a snail catch you at v0. The snail can absorb a<br />

bit more punishment than the squid, but as long as it keeps sliding when you hit it, it will not be able to fire back with any<br />

effectiveness.<br />

Although it is not difficult to kill a snail with ammo, it does require a bit more caution than attacking a squid. Since a snail has<br />

comparative ammunition weapons to those available to a lower level pilot, it can rip you up as much as you rip it up if you straight<br />

joust it. Thus, you need to drift joust a snail to kill it. By drift jousting, you simply angle a small amount for a short time when<br />

making the joust attack (like this). This will throw off both your's and the snail's aim, but with practice you can compensate for<br />

that, while the snail never will. Although it is possible to circle fight a snail with ammo, it is not recommended, because many of<br />

the circle fight situations where you hit the snail will also be the same time the snail hits you.<br />

For more on how to joust, drift joust, turret, and circle fight effectively, read Ammo vs Lasers: The Duelist.<br />

Fighting multiple snails with a shuttle is possible, but more difficult. Against multiples, it is imperative to keep your speed up. See<br />

F-10<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

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