14.11.2012 Views

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

THE JUMPGATE DEFINITIVE GUIDE - Tripod

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

The Enemy!<br />

Jellyfish<br />

Jellyfish: C-0<br />

Bounty:<br />

10 for lev 6+<br />

1600 for lev 5-<br />

Experience:<br />

10 for lev 6+<br />

1000 for lev 5-<br />

Speed: 120<br />

Shield/Armor: 1000k/210k<br />

Gun #/dmg/rng: 1/180k/1000m<br />

Noob laser = 235k/1000m; Noob shield = 5400k-6000k<br />

Jellyfish are an interesting evolution in Conflux design. They give up profile, firepower, maneuverability, speed, shielding, and<br />

armor in favor of a complex sensor array.<br />

Jellyfish cannot be considered a threat to any TRI ship. Often, many pilots will leave them alive for new pilots to kill because of the<br />

experience variance.<br />

It is widely believed that TRI Research will attempt to capture a live Jellyfish in the future.<br />

Squid<br />

Squid: C-1 C-2 C-3<br />

Bounty: 1,200 1,300 1,500<br />

Experience: 300 320 350<br />

Speed: 250 287 300<br />

Shield/Armor: 4500k/220k 4500k/220k 5000k/220k<br />

Gun #/dmg/rng: 1/180k/1000m 1/240k/1000m 1/300k/1200m<br />

Noob laser = 235k/1000m; Noob shield = 5400k-6000k<br />

General<br />

The basic conflux biological probe, the c1-c3 Squid is a common sight in regulated space lanes. They usually make trouble only for<br />

junior pilots and mining vessels. Although junior pilots are adequately equipped to deal with squid, it does take some time for them<br />

to develop the skills to master squid killing. Practicing against squid in the flux sim is recommended for low level pilots.<br />

Advantages<br />

Excellent accuracy<br />

Small profile<br />

Disadvantages<br />

Weak firepower<br />

Weak shields and armor<br />

Poor acceleration and top speed<br />

Tactics<br />

The good news for shuttle pilots is squid are fairly slow, and even a shuttle with basic equipment can usually outrun a squid, if<br />

necessary. A pilot equipped with flashfire(s) (FFs) can easily disengage a squid at will, if it is necessary.<br />

When attacking a squid with lasers, it is important to remember that when you are in its weapon range, it will hit you with 100%<br />

accuracy. Don’t bother with evasive maneuvers, as it will only make it harder for you to hit the squid in retaliation. The “trick” to<br />

killing a squid is simply hitting it enough to force it to turn. (When flux are hit below about 70% shields, they will “turn” (or<br />

F-9<br />

Copyright © by Conflux War Command Center All Right Reserved.<br />

123

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!