THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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The Enemy!<br />
Jellyfish<br />
Jellyfish: C-0<br />
Bounty:<br />
10 for lev 6+<br />
1600 for lev 5-<br />
Experience:<br />
10 for lev 6+<br />
1000 for lev 5-<br />
Speed: 120<br />
Shield/Armor: 1000k/210k<br />
Gun #/dmg/rng: 1/180k/1000m<br />
Noob laser = 235k/1000m; Noob shield = 5400k-6000k<br />
Jellyfish are an interesting evolution in Conflux design. They give up profile, firepower, maneuverability, speed, shielding, and<br />
armor in favor of a complex sensor array.<br />
Jellyfish cannot be considered a threat to any TRI ship. Often, many pilots will leave them alive for new pilots to kill because of the<br />
experience variance.<br />
It is widely believed that TRI Research will attempt to capture a live Jellyfish in the future.<br />
Squid<br />
Squid: C-1 C-2 C-3<br />
Bounty: 1,200 1,300 1,500<br />
Experience: 300 320 350<br />
Speed: 250 287 300<br />
Shield/Armor: 4500k/220k 4500k/220k 5000k/220k<br />
Gun #/dmg/rng: 1/180k/1000m 1/240k/1000m 1/300k/1200m<br />
Noob laser = 235k/1000m; Noob shield = 5400k-6000k<br />
General<br />
The basic conflux biological probe, the c1-c3 Squid is a common sight in regulated space lanes. They usually make trouble only for<br />
junior pilots and mining vessels. Although junior pilots are adequately equipped to deal with squid, it does take some time for them<br />
to develop the skills to master squid killing. Practicing against squid in the flux sim is recommended for low level pilots.<br />
Advantages<br />
Excellent accuracy<br />
Small profile<br />
Disadvantages<br />
Weak firepower<br />
Weak shields and armor<br />
Poor acceleration and top speed<br />
Tactics<br />
The good news for shuttle pilots is squid are fairly slow, and even a shuttle with basic equipment can usually outrun a squid, if<br />
necessary. A pilot equipped with flashfire(s) (FFs) can easily disengage a squid at will, if it is necessary.<br />
When attacking a squid with lasers, it is important to remember that when you are in its weapon range, it will hit you with 100%<br />
accuracy. Don’t bother with evasive maneuvers, as it will only make it harder for you to hit the squid in retaliation. The “trick” to<br />
killing a squid is simply hitting it enough to force it to turn. (When flux are hit below about 70% shields, they will “turn” (or<br />
F-9<br />
Copyright © by Conflux War Command Center All Right Reserved.<br />
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