THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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General Information<br />
Flux seem to spontaneously appear in certain sectors of the galaxy whenever the jumpgates are used. Newly spawned flux target<br />
the pilot using the jumpgate to enter the sector.* Flux do not always spawn, though. The number of conflux, their size, and the<br />
frequency they spawn seems to depend on the individual sector and the size of ship using the jumpgate (higher level pilots spawn<br />
more and larger flux usually). If you are wondering where Conflux of certain sizes can potentially spawn, check our Conflux Spawn<br />
Maps.<br />
Strangely, on the same day TRI found the new storage depots (and most other game server reboots since), c7-c10 conflux began to<br />
spawn in both Inner and Outer Gyre, and we began to see c7-c10 in combinations with c1-c6 conflux much more often than<br />
previously. One veteran pilot reported spawning only c4, c4, c3 in Four Fingers. However, after about a few hours, spawns<br />
returned to normal.<br />
Also, on the same day the new jumpgates to the Conflux Galaxy appeared, the maximum spawn of Conflux in current sectors<br />
increased from 3 to 5; the maximum spawn type of a few sectors was increased; the minimum spawn type was decreased on some<br />
sectors; the likelihood of any Conflux spawning increased; Conflux seem to now occasionally spawn without jumpgate activation;<br />
and several new Conflux varieties were discovered both in our own space and in the Conflux Galaxy. This truely is a new Attack of<br />
the Conflux.<br />
Once a sector is cleared, if another pilot jumps into the sector (or the same pilot jumps out and back in, a procedure known as<br />
"flipping the gate"), new flux may spawn. We do not know what method of transportation conflux use to get to a sector, however<br />
once in a sector, they seem to travel in real space in a manner and at speeds similar to our own ships. They do not use jumpgates,<br />
so when attempting to fight conflux, the newer pilots should remain close to a gate for a quick escape if needed.<br />
One important factor to remember when fighting conflux is that they all stop firing and turn (or "slide") when you score hits on<br />
them. This keeps them from scoring hits on you. It may sound overly simplistic, "shoot them and don't let them shoot you back,"<br />
but your accuracy really is the key to quick victorious battles. Turreting a little to follow them when they turn (only slightly if<br />
jousting) will often let you score more hits per pass.<br />
Every pilot should be mindful of their current cargo when considering whether to engage conflux or not. Few things are harder<br />
than trying to fight when heavy, and few things are more frustrating than dying with expensive cargo in the hold.<br />
*The pilot who the flux are shooting at (or will if they are targeted on and heading toward) has dibs on the kill. It is always amusing<br />
to have another pilot "call" a conflux immediately after jumping in sector even though another pilot has already engaged it in battle.<br />
"Called" flux do not exist. If it is or will be shooting at you, it is yours; if it is not, ask before you pounce. One easy way to<br />
determine if a flux is "on you" or not is to roll. Flux will always roll to remain "level" with the ship they have targeted.<br />
Tourism Kills: Leaving a Sector<br />
"I wonder what is in this sector? Just a peek won't hurt." Tourism kills too many good pilots.<br />
If a pilot leaves a sector with conflux targeting him, those flux will usually target the next closest pilot. On rare occasions, they will<br />
vanish unexplainably. Should you ever be forced to retreat from a battle, it is customary to warn every pilot in the sector via comm<br />
channel F3 that they may have incoming flux. This is especially important if you are traveling in a sector known to spawn c7 or<br />
greater as you spawning then leaving may very well kill a pilot hunting in sector who may not even be on your radar. Your flux<br />
could catch him off guard if he is busy with another flux.<br />
Do not enter any sector if you are unable to kill or tow (run from flux without leaving the sector) anything you spawn for a<br />
reasonable amount of time, and always F3 the sector if leaving your flux behind. Many pilots program a simple F3 macro of<br />
"dumping flux" to make it easier.<br />
Ammo vs Lasers: The Duelist<br />
"The skill of the pilot pulling the trigger is more important than their weapon load out." That said, projectile guns<br />
(ammo and plasma, hereafter referred to as ammo) and laser guns behave differently and lend themselves to different fighting<br />
styles. It is generally accepted that ammo guns make killing flux (fluxing) easier, while lasers make pilot vs. pilot combat (PvPing)<br />
F-6<br />
Copyright © by Conflux War Command Center All Right Reserved.<br />
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