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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Map<br />

Welcome Pilot. I am Zhilaa Katdinal, Divisional Chief of the TRI<br />

Bureau of Stellar Cartography. I've heard you needed some help<br />

using your sector map, and I was hoping we could work out some sort<br />

of.... deal. You see, I helped design that system, so I can tell you<br />

everything you need to know about it. The thing is, we're a little light<br />

on sector information from The Gurge...<br />

This documentation briefly reviews basic map usage and functions.<br />

The map can be accessed in flight by pressing 'm', or in station by<br />

pressing the button labeled 'map' in the upper right hand corner.<br />

Some pilots prefer to have a hard copy map on hand, just incase their<br />

in flight systems should fail. TRI's most current 2D map can be found<br />

under the "TRI Files" subheading of the flight academy.<br />

TRI Sector Map Module<br />

The standard TRI sector map module come pre-installed on all ships,<br />

and can be accessed from any station. Activating the map will display<br />

a 3D representation of every known sector.<br />

This module consists of four main components and functions: a 3D<br />

map display, waypoints, visibility options, and view controls.<br />

3D Map Display<br />

The map display is the core object of the map module. This display<br />

contains three basic objects: sectors, stations, and jumppaths. Right<br />

clicking on a sector or station will zoom in on the selected object.<br />

Sector - Represents a known space location.<br />

Color changes depending on sector control.<br />

Station - Represents a space station. Colored<br />

per faction.<br />

Jumppath - A blue line that represents the<br />

space spanned by jumpgates.<br />

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