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THE JUMPGATE DEFINITIVE GUIDE - Tripod

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Realspace Combat - Flashfire Conservation<br />

This topic is extremely important. It is critical that wherever possible you conserve your flashfires. This<br />

means that, particularly in the early stages of a battle, you should not be using your FFs to run people<br />

in down unless you are 100% positive you can do it in a single FF. When attacked, consider if you can<br />

go evasive to the extent that you will escape without taking armour damage - if so, try not to use your<br />

flashfires. Save them for when you _really_ need them - to stop yourself or your friends from dying. If<br />

your evasives and mentality are good, you shouldn't find conserving flashfires too much of a problem.<br />

If you have flashes left at the very end of a battle, you can always use them to finish off the remaining<br />

enemies.<br />

Realspace Combat - Know Your Enemy<br />

Keep track of how your enemies behave towards you and others over the course of many fights. If you<br />

know that a particular enemy is very prone to try and kill you, be on the watch for them. If you know<br />

that an enemy has good aim but poor evasives, take them down early. Try to remember how your<br />

enemies fly - it can be used very much to your advantage.<br />

Z-12<br />

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