THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
THE JUMPGATE DEFINITIVE GUIDE - Tripod
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• Enemy pilot type: Some pilots are easier to down than others, some pilots are more<br />
dangerous than others. Generally, I try to force the really good pilots into running a bit first,<br />
then hit the pilots that are good offensively but die easily, then the all-round poor pilots while<br />
keeping the really good pilots at bay, then concentrate on the remaining pilots who are good<br />
defensively, and the good all rounders. This is discussed a little further in the 'Mentality'<br />
section.<br />
• Are they targeting me?: If an enemy is not targeting you, you can often do a very large<br />
amount of shield damaged before they turn round and start shooting back. The initiative in a<br />
fight is one of the most valuable properties of fast ships.<br />
Tracking Flashfire use: Try to track how many FFs each enemy has used. While you can't notice<br />
them all on your own, make it a general policy, where it won't interfere with other voice comms traffic,<br />
to say when a pilot uses a flashfire.<br />
Target Under Reticule: This is a very useful radar feature. If you see pink trails following other engine<br />
trails, use the target under reticule function to see who the FFing pilot is, and who they are chasing. If<br />
one of your friends is under attack by an FFing pilot, let them know - it could save them. This button is<br />
useful for a multitude of other things, so keep it handy.<br />
Nearest target: I frequently hit this button to get a good idea of what is near me.<br />
Last Aggressor: I also frequently use this button to track the motions of those particularly interested in<br />
killing me.<br />
Z-9<br />
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