29.01.2015 Views

GURPS: FALLOUT - Fallout GURPS - Free

GURPS: FALLOUT - Fallout GURPS - Free

GURPS: FALLOUT - Fallout GURPS - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Melee Weapons and Firearms<br />

Weapon malfunctions in the wastes: In the wastes, weapons are often old and have been exposed to dust and other severe conditions. These weapons<br />

are more supposed to suffer a malfunction. So, Malf. value will usually be one or two points below the usual Malf. of the weapon.<br />

Thus Malf. will be usually 15 for TL 5 and 16 for TL6+.<br />

These weapons cost the listed price.<br />

Weapons with Malf. 14 at TL5 and 15 at TL 6+ will usually cost half the listed price (well, if you find an honest merchant). However, new weapons (never<br />

used or just built) have the same Malf. than described in <strong>GURPS</strong> 4ed p279. They cost twice the price listed on the <strong>Fallout</strong> Weapons tables.<br />

Melee Weapons (Look at <strong>GURPS</strong> 4ed. pp. 271-274 and High Tech p. 100 for more info on other melee weapons.)<br />

Two-Handed Sword (DX-5; Broadsword-4)<br />

TL Weapon Damage Reach Parry Cost Weight ST Notes<br />

7 Spring Sword sw+2 cut<br />

thr+3 imp<br />

1,2<br />

2<br />

0 150 5 10 2H, 1 turn to ready<br />

Two-Handed Axe/Mace (DX-5, Axe/Mace-3, Polearm-4, or Two-Handed Flail-4)<br />

7 Steel Mace sw+3 cr 1,2 0U 150 5 12 2H, throwable, 1 turn to ready<br />

8 Super Sledgehammer sw+8 cr 1,2 0U 5000 12 14 2H, 1 turn to ready<br />

Short Sword (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3)<br />

7 Cattle Prod 1d-3 burn<br />

HT-3(0.5)aff<br />

7 Super Cattle Prod 1d-2 burn<br />

HT-4 aff<br />

1 0 600 4 7 Uses 1 small energy cell, which provides 25<br />

hits.<br />

1 0 1200 5 8 2H, Uses 1 small energy cell, which provides<br />

25 hits.<br />

8 Ripper sw+4(2) cut C,1 0 4350 5 10 Maximum damage is 4D+4(2). Uses 1 small<br />

energy cell, which provides 25 hits.<br />

7 Survival Knife sw-2 cut<br />

thr imp<br />

Knife (DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3)<br />

C,1<br />

C<br />

-1 100 1.5 6<br />

Boxing, Brawling, Karate, or DX<br />

7 Spiked Knuckles thr+3 cr C,1 0 60 1.5 - - -<br />

7 Punch Gun 4d (pi++) C,1 0 120 3 7 Reloading takes 2 seconds, also inflicts<br />

normal punch damage in addition to the blast.<br />

8 Power Fist thr+2 cr C 0 1800 1.25 8 Uses 1 small energy cell, which provides 25 hits<br />

8 Mega Power Fist thr+3 cr C 0 2200 1.5 8 Uses 1 small energy cell, which provides 25 hits<br />

Spring Sword: This sword is made out of a large truck leaf-spring,<br />

straightened with hammer and anvil, sharpened at the edges, sword is<br />

otherwise durable (and somewhat flexible) but does not hold its edge as<br />

well as a 'real' quality sword. For breaking purposes, treat as Fine weapon,<br />

but for<br />

damage, treat as only Good quality weapon.<br />

Rolls to Build: Scrounging +2, Armoury/TL7(Hand Weapons) +4<br />

Tools: Hammer, anvil and sharpening wheel.<br />

Limited Production: 5 hours<br />

Steel Mace: Lethal melee weapon, this mace has been made out of a<br />

steel tube and choice bits of tool steel pieces for flanges. It is very durable<br />

and not too difficult to make with the right tools. Weapon is effectively of<br />

Very Fine quality.<br />

Rolls to Build: Scrounging -2, Armoury/TL7(Hand Weapons) +0<br />

Tools: Portable Armoury Toolkit<br />

Limited Production: 5 hours<br />

Super-Sledgehammer: This ultra-tech melee weapon is manufactured by<br />

the Brotherhood of Steel. It uses a kinetic energy storage device to<br />

increase the impact of blows, and the all metal construction makes it an<br />

extremely durable weapon of effectively super-fine quality.<br />

Super-Sledgehammer is powerful enough to cause some impact damage<br />

even if targets body armor stops the blow - In the case of a blow stopped<br />

by DR, divide super-sledges damage by target locations hit points and<br />

round up - The resulting number is hit points of 'impact' damage suffered<br />

by the target location (for the purposes of impact damage, head counts as<br />

having only half of the total hit points).<br />

Against non-rigid armors, super-sledge also causes blunt-trauma damage<br />

in addition to the impact damage.<br />

Durability: DR 70, HP 10<br />

Cattle Prod: Since this weapon is designed to knock a cow unconscious,<br />

imagine what it can do to a human. The cattle prod looks a little like an<br />

overgrown tuning fork, except that an arc of electricity passes between the<br />

prongs on the end whenever the user presses the button.<br />

Super Cattle Prod: An upgraded cattle prod. Any biological critter hit with<br />

this tool has a 75% chance of being knocked unconscious. The Super<br />

Cattle Prod requires two hands to use.<br />

Ripper: Bastard offspring of a shortsword and an electric chainsaw, the<br />

Ripper cuts through meat and bone like a hot knife through butter. Powered<br />

by a single small enery cell, the weapon has an operating endurance of<br />

about 25 minutes before needing a recharge/replacement cell.<br />

The Chain consists of linked superalloy teeth, which are a lot tougher than<br />

steel and thus the chain does not break as easily as that of an ordinary<br />

chainsaw - the weapon is effectively of very fine quality.<br />

Durability: DR 30, HP 6<br />

Survival Knife: A large knife with built-in survival accessories. Allows for<br />

survival rolls at no penalty and includes compass, small saw, fishing lines<br />

with hooks and a small whetstone on the scabbard for sharpening the<br />

knife. Fine quality combat blade is at +1 to damage.<br />

44

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!