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GURPS: FALLOUT - Fallout GURPS - Free

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Brotherhood of Steel Rank<br />

Cost Level Knight Scribe<br />

0 0 Initiate<br />

5 1 Senior Initiate<br />

10 2 Apprentice<br />

15 3 Journeyman<br />

20 4 Senior Knight Senior Scribe<br />

25 5 Head Knight Head Scribe<br />

30 6 Junior Paladin<br />

35 7 Paladin<br />

40 8 Senior Paladin<br />

45 9 Head Paladin<br />

50 10 Elder<br />

Military rank in the Enclave follows the model of the old U.S. Army. I have<br />

divided the ranks into Enlisted and Officer ranks:<br />

Enclave Enlisted Rank<br />

Point Cost Enlisted<br />

Rank<br />

Rank<br />

0 0 Private<br />

5 1 Private 1 st class<br />

10 2 Corporal<br />

15 3 Sergeant<br />

20 4 Staff Sergeant<br />

25 5 Sergeant 1 st class<br />

30 6 First Sergeant<br />

35 7 Sergeant Major<br />

40 8 Warrant Officer<br />

45 9 Chief Warrant Officer 2<br />

50 10 Chief Warrant Officer 3<br />

55 11 Chief Warrant Officer 4<br />

60 12 Master Chief Warrant Officer<br />

Enclave Officer Rank<br />

Point Cost Officer<br />

Rank<br />

Rank<br />

10 1 Second Lieutenant<br />

20 2 First Lieutenant<br />

30 3 Captain<br />

40 4 Major<br />

50 5 Lieutenant Colonel<br />

60 6 Colonel<br />

70 7 Brigadier General<br />

80 8 Major General<br />

90 9 Lieutenant General<br />

100 10 General<br />

Police Rank: The only known organized police force in the waste is the<br />

Vault City Guard. There are just three ranks in this organization, all are<br />

shown below:<br />

Vault City Guard Rank<br />

Point Cost Rank Title<br />

0 0 Guard<br />

5 1 Sergeant<br />

10 2 Captain of the Guard<br />

Religious Rank: All of the old religious orders are dust, and a new order<br />

has yet to arise (aside from a few cults such as the Hubologists and the<br />

Children of the Cathedral). Thus, Religious rank is not used.<br />

Status (Page B28-29)<br />

With the breakdown of society, status becomes much more compressed.<br />

Status of greater than 2 should not be allowed at campaign start. Here are<br />

examples of social status with associated costs of living.<br />

Wealth<br />

Status and Monthly Cost of Living<br />

Level Example Monthly Cost of Living<br />

4 Mayor of a large town $2500<br />

3 Mayor of a town $1500<br />

2 Village Leader $800<br />

1 Technician, Doctor $400<br />

0 Ordinary person $200<br />

-1 Poor $100<br />

-2 Tribal $75<br />

-3 Beggar $50<br />

-4 Slave $50<br />

The Wealth advantage should only be allowed at Wealthy or lower at<br />

campaign start. There exists a strong barter economy in the wases, where<br />

services and goods are often paid in kind. The wealth of a farmer will be<br />

expressed in the amount of land he holds and how many animals he<br />

owns. A local Mayor may have little spare money, but may have large<br />

amounts of land and a sizable home.<br />

Disadvantages<br />

Cursed (Page B129)<br />

Cursed is never recommended as a disadvantage for a player character. It<br />

ensures a very short lifespan for the character and probably spoils all<br />

enjoyment for the player.<br />

Destiny (Page B131)<br />

The Destiny disadvantage is not allowed.<br />

Skills<br />

Wildcard Skills (Page B175)<br />

Bows! skill is available. It allows the character to use any and all bows,<br />

crossbows and slingshot type weapons, including siege engines. Bows! is<br />

DX/Hard.<br />

Guns! skill is like above, except it works for all firearms and IQ bonus is<br />

applicable (as for the normal guns skills).<br />

Melee! skill works for all close combat weapons, it is DX/Hard. However,<br />

while using this Wildcard skill, any special weapon-type specific bonuses<br />

like increased parry are lost.<br />

Tactics (Page B224)<br />

Optional Specializations for the Tactics IQ/Hard skill include; Air, Land, Sea<br />

and Urban.<br />

The Vault City Guard act as a universal police force, enforcing the law<br />

within town, defending it and securing Vault City perimeter. The Captain of<br />

the Guard reports directly to the First Citizen.<br />

28

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