Cultural Identity Politics in the (Post-)Transitional Societies
Cultural Identity Politics in the (Post-)Transitional Societies
Cultural Identity Politics in the (Post-)Transitional Societies
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How social media enforce glocalization - <strong>the</strong> processes of identity change <strong>in</strong> selected ...<br />
a <strong>the</strong>oretical sense, changed <strong>in</strong> many ways. If we leave aside <strong>the</strong> “real” as <strong>in</strong> social,<br />
cultural and technical changes that br<strong>in</strong>g about media change, and focus on media<br />
constructions or constructions of reality 9 we can notice a shift towards a certa<strong>in</strong><br />
normalization of cyberspace. Simulations are also becom<strong>in</strong>g <strong>in</strong>creas<strong>in</strong>gly complex<br />
and popular (Second life, Sims, Massive Multiplayer Onl<strong>in</strong>e Games or MMOG, etc.)<br />
but <strong>the</strong>ir <strong>in</strong>fluence on offl<strong>in</strong>e relationships rema<strong>in</strong>s limited and can be described as a<br />
type of enterta<strong>in</strong>ment <strong>in</strong>dustry which is born <strong>in</strong>, <strong>in</strong>stead of transferred to, or from,<br />
cyberspace.<br />
In Baudrillard´s terms <strong>the</strong> media create hyperreality <strong>in</strong> which <strong>the</strong> reality is “sucked<br />
<strong>in</strong>to” code and simulation (2001: 51). Hyperreality is a stage when <strong>the</strong> contradiction<br />
and dist<strong>in</strong>ction between <strong>the</strong> real and imag<strong>in</strong>ary disappears (2001: 102). While his<br />
<strong>the</strong>ory was extremely important for <strong>the</strong> development of cultural <strong>the</strong>ory with an<br />
orientation on <strong>the</strong> study of signs and symbols, we need to break free from hyperreality<br />
if we are to understand <strong>the</strong> changes, nuances and social relevance of new webbased<br />
social media. Then we can identify <strong>the</strong> actors beh<strong>in</strong>d <strong>the</strong>se representations,<br />
and <strong>the</strong> actors <strong>in</strong>volved <strong>in</strong> <strong>the</strong> process of connect<strong>in</strong>g and <strong>in</strong>teract<strong>in</strong>g. If we focus<br />
on <strong>the</strong> transmission model of communication we end up analys<strong>in</strong>g cultural symbol<br />
flows but <strong>in</strong>stead leave <strong>the</strong> analysis actor and power free. As Krotz suggests, <strong>the</strong><br />
communication as transmission model forgets that communication is a process of<br />
agreement on perspectives and roles and only on that basis is it also an exchange of<br />
symbols (2007: 74). 10<br />
Cyberspace is often <strong>the</strong>orized and regarded as an open-ended space of freefloat<strong>in</strong>g<br />
<strong>in</strong>teractions and limitless possibilities. However, <strong>in</strong> recent years this view<br />
has come under some scrut<strong>in</strong>y <strong>in</strong> a <strong>the</strong>oretical as well as <strong>in</strong> a methodological and<br />
ontological sense. Some authors claim that a shift can be seen from early beliefs that<br />
computer-mediated communication (CMC) (or communication <strong>in</strong> cyberspace) is an<br />
impoverished type of communication <strong>in</strong> comparison to face-to-face communication 11<br />
towards CMC as possess<strong>in</strong>g special and unique qualities (H<strong>in</strong>e, 2000; 2005). Recently,<br />
some authors have built this argument even fur<strong>the</strong>r <strong>in</strong> claim<strong>in</strong>g that <strong>the</strong> CMC and<br />
cyber-digital space is becom<strong>in</strong>g a place where cultural changes and societal conditions<br />
9<br />
As Luhmann noted <strong>in</strong> his book on mass media, we should not th<strong>in</strong>k of <strong>the</strong> media as creat<strong>in</strong>g<br />
a “loss of world” <strong>in</strong> which reality does not exist. Instead we should assume that “…<strong>the</strong> world<br />
is not an object but is ra<strong>the</strong>r a horizon, <strong>in</strong> <strong>the</strong> phenomenological sense. It is, <strong>in</strong> o<strong>the</strong>r words,<br />
<strong>in</strong>accessible. And that is why <strong>the</strong>re is no possibility o<strong>the</strong>r than to construct reality and perhaps<br />
to observe observers as <strong>the</strong>y construct reality” (Luhmann, 2000: 6).<br />
10<br />
And we may also add that <strong>the</strong> processes of communication can be based on disagreement and<br />
conflict regard<strong>in</strong>g <strong>the</strong> perspectives and roles of <strong>the</strong> <strong>in</strong>volved actors.<br />
11<br />
S<strong>in</strong>ce it has no para-l<strong>in</strong>guistic cues such as gestures and facial expressions which enrich faceto-face<br />
communication.<br />
91