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Satanism Today - An Encyclopedia of Religion, Folklore and Popular ...

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Dungeons <strong>and</strong> Dragons 75<br />

America, games have been accused <strong>of</strong> causing teen<br />

suicide <strong>and</strong> distorting minds. They falsely claimed<br />

that RPG players usually impersonate killers or<br />

death-row inmates.<br />

By the early 1990s, the furor had largely died<br />

down. The games are still attacked periodically by<br />

a small number <strong>of</strong> Christian TV programs <strong>and</strong><br />

ministries. The games are regularly accused <strong>of</strong><br />

promoting violence <strong>and</strong> murder <strong>of</strong> parents <strong>and</strong><br />

others, causing suicide among young people, <strong>and</strong><br />

luring young people into the occult. Many books<br />

on <strong>Satanism</strong> <strong>and</strong> the occult by conservative<br />

Christian authors still attack the games: In The<br />

Truth about Dungeons <strong>and</strong> Dragons, Joan Hake<br />

Robie writes: “Dungeons <strong>and</strong> Dragons is not a<br />

game. Some believe it to be teaching the following:”<br />

She then lists twenty-two activities, including<br />

blasphemy, assassination, insanity, sexual perversion,<br />

homosexuality, prostitution, Satan worship,<br />

<strong>and</strong> necromancy. (Robie 1994, 67)<br />

In The Seduction <strong>of</strong> Our Children, Neil<br />

<strong>An</strong>derson <strong>and</strong> Steve Russo claim that the game<br />

negatively “affects a person’s self-image <strong>and</strong><br />

personality <strong>and</strong> opens him to Satanic influence”<br />

(<strong>An</strong>derson <strong>and</strong> Russo 1991, 78). Bob Larson has<br />

asserted that young people who call his radio talk<br />

show <strong>of</strong>ten mention fantasy games as their introduction<br />

to <strong>Satanism</strong>. In Like Lambs to the<br />

Slaughter, Johanna Michaelsen criticizes games for<br />

their promotion <strong>of</strong> occultism <strong>and</strong> violence. All <strong>of</strong><br />

the opposition to RPGs in books, magazines, TV,<br />

or radio appears to be by persons who are conservative<br />

Christians. Their critiques are logically<br />

derived from conservative Christian beliefs about<br />

<strong>Satanism</strong> <strong>and</strong> demonic possession.<br />

In their article, “Relationship <strong>of</strong> role-playing<br />

games to self-reported criminal behavior,”<br />

Suzanne Abyeta <strong>and</strong> James Forest studied the<br />

criminal tendencies <strong>of</strong> “gamers” <strong>and</strong> found that<br />

they committed fewer than average numbers <strong>of</strong><br />

crimes for people in their age group. The<br />

Association <strong>of</strong> Gifted-Creative Children <strong>of</strong><br />

California surveyed psychological autopsies <strong>of</strong><br />

adolescent suicides <strong>and</strong> were unable to find any<br />

linked to these games. The National Association<br />

has endorsed Dungeons <strong>and</strong> Dragons for its<br />

educational content. The American Association <strong>of</strong><br />

Suicidology, the Center for Disease Control, <strong>and</strong><br />

Health <strong>and</strong> Welfare (Canada) have conducted<br />

extensive studies into teen suicide <strong>and</strong> have found<br />

no link to fantasy role-playing games. The<br />

Committee for the Advancement <strong>of</strong> Role-Playing<br />

Games has investigated every suicide or criminal<br />

case that BADD advanced, <strong>and</strong> has been unable to<br />

find any caused by role-playing games.<br />

Groups opposing fantasy games <strong>of</strong>ten criticize<br />

the alleged occult content <strong>of</strong> the games. It has been<br />

claimed—incorrectly—that the games’ rule books<br />

include poison recipes or methods <strong>of</strong> summoning<br />

demons, etc. A h<strong>and</strong>ful include printed incantations<br />

from folk <strong>and</strong> ceremonial magic, but most<br />

do not. A gamer who wants her or his pretend<br />

character to cast a spell in order to protect itself<br />

from attack might simply say to the GM, “I am<br />

casting a healing spell now.” Neither the player nor<br />

their character actually casts a spell or practices<br />

magic. The player simply describes what the imaginary<br />

character is doing. Gaming is basically an<br />

adult version <strong>of</strong> make believe. It does not promote<br />

black magic or manipulative magic.<br />

—Bruce A. Robinson<br />

See also Demons<br />

For Further Reading:<br />

Abyeta, Suzanne, <strong>and</strong> James Forest. “Relationship <strong>of</strong><br />

Role-Playing Games to Self-Reported Criminal<br />

Behavior.” Psychological Reports 69 (1991).<br />

<strong>An</strong>derson, Neil, <strong>and</strong> Steve Russo. The Seduction <strong>of</strong><br />

Our Children. Eugene, OR: Harvest House,<br />

1991.<br />

Fannon, Sean Patrick. The Fantasy Role-Playing<br />

Gamer’s Bible. Rocklin, CA: Prima Publishing,<br />

1996.<br />

Larson, Bob. <strong>Satanism</strong>. The Seduction <strong>of</strong> America’s<br />

Youth. Nashville, TN: Thomas Nelson, 1989.<br />

Michaelsen, Johanna. Like Lambs to the Slaughter.<br />

Eugene, OR: Harvest House, 1989.<br />

Robie, Joan Hake. The Truth about Dungeons <strong>and</strong><br />

Dragons. Lancaster, PA: Starburst Publishers, 1994.<br />

Schick, Lawrence. Heroic Worlds: A History <strong>and</strong><br />

Guide to Role-Playing Games. Amherst, NY:<br />

Prometheus Books, 1991.<br />

Stackpole, Michael. “The Truth About Role-Playing<br />

Games.” In Shawn Carlson <strong>and</strong> Gerald Larue,<br />

ed. <strong>Satanism</strong> in America. El Cerrito, CA: Gaia<br />

Press, 1989.<br />

Wise, Russ. “<strong>Satanism</strong>: The World <strong>of</strong> the Occult,”<br />

Probe Ministries.<br />

http://www.probe.org/docs/satanism.html.

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