The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
- No tags were found...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
LIST OF TABLES<br />
4.1 Camera Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />
4.2 Point Coordinate Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />
4.3 Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29<br />
4.4 Additional Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />
4.5 Typical implementation-specific options . . . . . . . . . . . . . . . . . . . . 37<br />
4.6 Shading Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39<br />
4.7 Standard Light Source Shader Parameters . . . . . . . . . . . . . . . . . . . . 42<br />
4.8 Standard Surface Shader Parameters . . . . . . . . . . . . . . . . . . . . . . . 45<br />
4.9 Standard Displacement Shader Parameters . . . . . . . . . . . . . . . . . . . 46<br />
4.10 Standard Volume Shader Parameters . . . . . . . . . . . . . . . . . . . . . . 47<br />
4.11 Geometry Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50<br />
4.12 Typical implementation-specific attributes . . . . . . . . . . . . . . . . . . . 61<br />
5.1 Standard Geometric Primitive Variables . . . . . . . . . . . . . . . . . . . . . 64<br />
5.2 RiBlobby opcodes for primitive fields. . . . . . . . . . . . . . . . . . . . . . 86<br />
5.3 RiBlobby opcodes for combining fields. . . . . . . . . . . . . . . . . . . . . 87<br />
6.1 Moving Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98<br />
10.1 Standard Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113<br />
11.1 Color Coordinate Systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115<br />
11.2 Point coordinate systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116<br />
12.1 Predefined Surface Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 121<br />
12.2 Predefined Light Source Variables . . . . . . . . . . . . . . . . . . . . . . . . 123<br />
12.3 Predefined Volume Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 123<br />
12.4 Predefined Displacement Shader Variables . . . . . . . . . . . . . . . . . . . 124<br />
12.5 Predefined Imager Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 124<br />
15.1 Texture and Environment Map Access Parameters . . . . . . . . . . . . . . . 144<br />
15.2 Shadow Map Access Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 147<br />
15.3 Data names known to the textureinfo function. . . . . . . . . . . . . . . . . . 147<br />
15.4 Data names known to the attribute function. . . . . . . . . . . . . . . . . . . 149<br />
15.5 Data names known to the option function. . . . . . . . . . . . . . . . . . . . 149<br />
15.6 Data names known to the rendererinfo function. . . . . . . . . . . . . . . . . 150<br />
C.1 Binary Encoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177<br />
viii