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The RenderMan Interface - Paul Bourke

The RenderMan Interface - Paul Bourke

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LIST OF TABLES<br />

4.1 Camera Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />

4.2 Point Coordinate Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />

4.3 Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29<br />

4.4 Additional Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

4.5 Typical implementation-specific options . . . . . . . . . . . . . . . . . . . . 37<br />

4.6 Shading Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39<br />

4.7 Standard Light Source Shader Parameters . . . . . . . . . . . . . . . . . . . . 42<br />

4.8 Standard Surface Shader Parameters . . . . . . . . . . . . . . . . . . . . . . . 45<br />

4.9 Standard Displacement Shader Parameters . . . . . . . . . . . . . . . . . . . 46<br />

4.10 Standard Volume Shader Parameters . . . . . . . . . . . . . . . . . . . . . . 47<br />

4.11 Geometry Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50<br />

4.12 Typical implementation-specific attributes . . . . . . . . . . . . . . . . . . . 61<br />

5.1 Standard Geometric Primitive Variables . . . . . . . . . . . . . . . . . . . . . 64<br />

5.2 RiBlobby opcodes for primitive fields. . . . . . . . . . . . . . . . . . . . . . 86<br />

5.3 RiBlobby opcodes for combining fields. . . . . . . . . . . . . . . . . . . . . 87<br />

6.1 Moving Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98<br />

10.1 Standard Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113<br />

11.1 Color Coordinate Systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115<br />

11.2 Point coordinate systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116<br />

12.1 Predefined Surface Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 121<br />

12.2 Predefined Light Source Variables . . . . . . . . . . . . . . . . . . . . . . . . 123<br />

12.3 Predefined Volume Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 123<br />

12.4 Predefined Displacement Shader Variables . . . . . . . . . . . . . . . . . . . 124<br />

12.5 Predefined Imager Shader Variables . . . . . . . . . . . . . . . . . . . . . . . 124<br />

15.1 Texture and Environment Map Access Parameters . . . . . . . . . . . . . . . 144<br />

15.2 Shadow Map Access Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 147<br />

15.3 Data names known to the textureinfo function. . . . . . . . . . . . . . . . . . 147<br />

15.4 Data names known to the attribute function. . . . . . . . . . . . . . . . . . . 149<br />

15.5 Data names known to the option function. . . . . . . . . . . . . . . . . . . . 149<br />

15.6 Data names known to the rendererinfo function. . . . . . . . . . . . . . . . . 150<br />

C.1 Binary Encoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177<br />

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